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[PAID] A shopping list of mobile-focused extensions / behaviours I'd like to see


squeeb

  • Posts: 995
I'll read up on the android side of saving

robinschaafsma

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  • Posts: 641
I'll read up on the android side of saving
Go with Firebase: https://firebase.google.com/

There are a good example codes for both iOS and Android: https://github.com/firebase
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



thechaosengine

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  • Posts: 310
I think you'd need to look into Google Play's "Saved Games" service specifically, I found some info here: https://developers.google.com/games/services/common/concepts/savedgames

There's a good chance that using outside services to store people's information isn't allowed (I know Apple doesn't like it anyway, which is why we'd need iCloud specifically)

robinschaafsma

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  • Posts: 641
With iOS Game Center you can  savegame to iCloud as you said

https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/GameKit_Guide/SavedGames/SavedGames.html

I suggested Firebase because the cloud Feature is cross-platform.
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



robinschaafsma

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  • Posts: 641
https://github.com/SempaiGames/extension-googleplaygames

Maybe we have to replace the build-in googleplaygames with above openfl extension, that has the savedgame function
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



thechaosengine

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  • Posts: 310
With iOS Game Center you can  savegame to iCloud as you said

https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/GameKit_Guide/SavedGames/SavedGames.html

I suggested Firebase because the cloud Feature is cross-platform.

Personally I wouldn't advise any mobile dev to invest in cross platform syncing unless they have a gigantic, Crossy Road-sized active userbase.

iCloud savegame via Game Center would be absolutely ideal though! If anyone could turn the code in that Apple developer doc into blocks to be used in Stencyl it'd be amazing. I'd even suggest making it a part of Stencyl itself, much like the Game Center and IAP blocks are now. Same with the Android equivalent. Not only would players appreciate the feature, the platforms themselves would be taking note which helps a ton with getting noticed and featured.

thechaosengine

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  • Posts: 310
A bump because iOS 10.3 introduced a new, streamlined way to rate apps, which I'd love to see in Stencyl.

Basically it's a pop up that you can call to be shown and players can rate your game without ever leaving the app at all, p cool.