Oh one last question to it. I changed out a couple of the booleans in the event from attributes to game attributes which saved the values from one scene to the next. The issue I am having now is that all of the actors, of one actor type, at once are activated instead of just the specific one I click. It did not do this when the boolean was just an attribue and not a game attribte. I am messing around with different booleans and game attributes to solve this. Just curious if there is an easy way to select a specific actor in the same group of actors? And have their values saved and not all the actors of the same type at once.
The other way I was going to solve this is just create more actor types which I'd rather not have to do.