As you can see I am a beginner and i would like to hear some tips from more experienced Stencyl developers.. I want to know how were you feeling at start, did you have any troubles or something like that. And i want to ask you is it possible to return invested money within a year (assuming that i bought pro version + certificates for publishing games to Android and iOs which all together would be 325$)
Thank you in advance!
Yes, it can be viable if done right.
Here are my tips:
1. DON'T spend money on licenses yet!
- I will get some angry eyes on my now haha, but it will probably take you at least half a year before you have a game worth publishing if you expect to make money of it. So save it untill you are confident enough to start make that counter tick.
2. Start simple!
- Everyone says this, so it must be true right? But in al seriousness, if you start to big, you get frustrated, and you will loose interest.
3. Don't be afraid to re-invent the wheel, but don't try to sell it.
- Start by trying to break down and duplicate existing game mechanics, but expect a huge backslash when you try to publish your game as "check out my new game!". Instead use something like "Please have a look at my first/second/third game!" and don't feel ashamed to tell people you are still learning by recreating and modifing existing game mechanics.
4. ALWAYS make back-ups!
- I actually make a new back-up every single day. Go to file > export and save each back-up with a prefix like "game b001", and put them all in a folder in a safe spot. I also make a back-up of that folder each month just to be sure I will never loose a lot of work.
5. Don't be affraid to take a step back.
- If you started something that turns out to be more complex then you thought, take a step back. Evaluate what you didnt understand, and try something else that still uses that one part you didnt understant, without having to worry about the big picture.