[SOLVED] Images multiplying in Resources folder

Jg41095

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  • Posts: 39
I figured I'd ask here before I do something stupid and regret it.

I'm creating a game for iOS and Android with all graphics imported at 4x.  I noticed the resources folder is just about 70mb.  :-X

Each 4x graphic has duplicates of 1.5x, 2x, and 3x.  If I delete the duplicates and leave the 4x will my game still be playable?  Is there a way to do it automatically?


Thank you!


« Last Edit: April 01, 2017, 04:17:22 pm by Jg41095 »

VoidShard

  • Posts: 81
Go to settings, then look around (I forgot which panels had the sizes) and uncheck the other 1.5x, 2x, 3x graphics.
Then go to debug>game>cleanup unused files.
Hope this helps.

TheIndieStation

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  • Posts: 2263
Like VoidShare said, disable all the other scales. But you have to keep in mind that this can limit your game to work smoothly on older, not so fast models as the 4x scale graphics will chew up the memory of old devices like as if it was nothing.

Jg41095

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  • Posts: 39
Go to settings, then look around (I forgot which panels had the sizes) and uncheck the other 1.5x, 2x, 3x graphics.
Then go to debug>game>cleanup unused files.
Hope this helps.
Thank you.  This really cleared some space up for me.

Like VoidShare said, disable all the other scales. But you have to keep in mind that this can limit your game to work smoothly on older, not so fast models as the 4x scale graphics will chew up the memory of old devices like as if it was nothing.
Thank you.  Would you happen to know if one or more of the scales aren't as necessary?  I was reading the Mobile App Scaling guide and see 1x is for iPhone Original/3G/3GS type devices.

Otherwise, I'll probably keep it only at 4x because I'm only about 70% done with my project and will need to import more.