What is the strategy behind your teams marketing? Do you just submit and hope it hits? Or did you guys reach out to several agencies/publishers? How did the armor sponsorship take effect? Do you just say "I have a game, give me monies"? lol I'm just trying to get an insight into this aspect of development. Any tips or knowledge would be greatly be appreciated. I would personally DM you guys, but just hearing any aspect of your teams stories could benefit alot of aspiring devs here including myself 
I sent mails to Armor, Kong and Newgrounds. They all said they liked the game, but Kong and NG said they no longer have sponsorship programs. I think it is most important to send them the mail once the game is like at least 90% finished, beta ested and polished as much as possible. If Armor didn't offer sponsorship, I would have launch to Kong exclusively the other day. Luckily, Armor got us first and suggested the very much needed improvements. The difficulty I set was way too hard and there was no proper score counting. So we worked on the game for a few weeks more and improved it further.
In the pitch mail I also enclosed a few screenshots and links to bigger GIFs of the gameplay, described the features of the game etc.
Like Ceosol said, no publishers or marketing, except for the cross promotion from Flash to mobile with "get more gems" buttons. I did invest $24 on FB marketing but it really doesn't give good results because of such low budget (I was already warned about this once, but could not resist, they have such nice analytics haha).
That's amazing! Also you're making a sequel?
Yes! Hope to create it by the Summer 2018 or even earlier if possible. It should be the same concept, but with better graphics (I hope!!!!), more content and more complex economy and fighting system.