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Ludum Dare 38 - Celebrating 15 years of Ludum Dare - A Small World

ceosol

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  • Posts: 2049
Here's my entry. I didn't feel like working on it today :)

https://ldjam.com/events/ludum-dare/38/$25161

merrak

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  • Posts: 1319
This is my game:

https://ldjam.com/events/ludum-dare/38/aether-mine/

As usual I think I took on too much to complete in 48 hours, but I'm still pretty happy with how this came out.

KramerGames

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  • Posts: 371
This is my game:

https://ldjam.com/events/ludum-dare/38/aether-mine/

As usual I think I took on too much to complete in 48 hours, but I'm still pretty happy with how this came out.


That's incredible! Would be cool if you turn this into a RTS game.
Parasites United  (Idle Parasite Game)

merrak

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Thanks! I was originally thinking about some kind of hybrid between an RTS and city-building game. There's code for different kinds of ships (both enemy and friendly), more sophisticated structures, multi-screen expansion, and of course saving (which is not completely implemented).

On the city-building side, I used the AI graph toolset to manage how structures are linked together, so I could implement some kind of agent-based simulation. The population numbers are small enough that managing the colony can be done on a person-by-person basis.

Once I realized I wouldn't have the time to do all that, I scaled it back to a simpler idle game. I think it works well enough that way for the jam, but I wish I had more variations of buildings to unlock so there's more of a sense of progression.

Majora64

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  • Posts: 405
 Here's my game (if you can call it that). Just a basic top down I was working on with trying to get some basic pathfinding in. It's very rough and has alot of clipping and sound issues but I'm working on it. Top down shooters are one of my favorite genres and I've recently decided to commit to this project long term so I look forward to bringing you updates on it.

Priority:
- Work on AI shooting behavior
- Refine Pathfinding so the AI doesn't skim across the wall
- Increase pathfinding speed

Any tips on how to achieve this would be nice.

http://www.stencyl.com/game/play/36691

« Last Edit: April 25, 2017, 11:38:22 am by Majora64 »

DragonSoul150

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This is my game:

https://ldjam.com/events/ludum-dare/38/harry-inks-shrinks

I didn't get to include the mechanics I wanted to, but it was also my second game...and first game just using my pixel art...and first top down game...XD Okay it was a lot of firsts  :D

« Last Edit: April 27, 2017, 06:12:49 am by DragonSoul150 »

merrak

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  • Posts: 1319
I like the idea of a little world under the dresser. I don't know what I was expecting, but it certainly wasn't that--and that's neat.