Thanks!
Very good progress!
I enjoyed the new version. +1 on making the enemy AI a bit better.
I would still love to have diagonal movement 
Cheers!
I do think I will ultimately add in 8-way movement as an option, but first I need to make an options menu...
Really great work. Any reason you don't allow the character to walk closer to the top wall? feels like the collision should be just until the base of the wall. Same will the bottom wall.
The simple answer is that it makes the level generator easier to deal with: so I can have all the base tiles be on a single layer and all the characters and objects on the layer above. I could make the top wall collision more like what you are saying pretty easily though.
Also, big new updates!
- Bosses added! Now every 3 levels a boss will spawn that drops better loot. (I am currently looking into adding different boss monsters that spawn randomly, and maybe having them drop special keys that you need in order to progress?)
- More Monsters! nuff said.
- Merchants now spawn periodically, so you can buy powerups with your coins.
- NPCs now occasionally spawn and offer you bits of dialogue/lore.
Check it out and let me know what you think!