Huck 'n Barrel in Huck n Run (working on animations)

squeeb

  • Posts: 1349
<a href="https://www.youtube.com/v/fPE9ern2J8A" target="_blank" class="new_win">https://www.youtube.com/v/fPE9ern2J8A</a>

REVISITING THIS
Making an endless runner with these characters before i attempt anything bigger.
New video up
Run, collect, and avoid obsticles as huck the river otter, blue, switch to barrel the turtle ,red, to skip across the water and smash enimies
 Night and day will play a part in the game, as well as real world weather effects.   This may come in an update after tje initial release

Follow Huck a river otter from the deep country and his little buddy Barrel the turtle. Barrel loves water and cant get enough, keep him filled and he'll aid you with jumps and Barrel always has your back spraying water at enemies! Make sure your lantern is charged with fireflies or it'll get dark!

Added some new things to the Huck 'n Barrel puzzle platformer coming to mobile! Place holder graphics.  I will be fixing those soon.
 Video and concept art added

« Last Edit: July 10, 2018, 10:48:19 am by squeeb »




squeeb

  • Posts: 1349
 Level design is hard haha... well.. if you gotta make a version of each level top down AND sidescroller

squeeb

  • Posts: 1349
<a href="https://www.youtube.com/v/fPE9ern2J8A" target="_blank" class="new_win">https://www.youtube.com/v/fPE9ern2J8A</a>

Making an endless runner with these characters before i attempt anything bigger.
New video up
Run, collect, and avoid obsticles as huck the river otter, blue, switch to barrel the turtle ,red, to skip across the water and smash enimies
 Night and day will play a part in the game, as well as real world weather effects.   This may come in an update after the initial release

NickamonPoppytail

  • *
  • Posts: 933
<a href="https://www.youtube.com/v/fPE9ern2J8A" target="_blank" class="new_win">https://www.youtube.com/v/fPE9ern2J8A</a>

This looks really good (other than you need to get rid of the placeholder graphics). Keep up the good work! :)
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

JeffreyDriver

  • Posts: 1692
Looking really good. Will you have something playable soon?
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

squeeb

  • Posts: 1349

This looks really good (other than you need to get rid of the placeholder graphics). Keep up the good work! :)
Thank you!
Looking really good. Will you have something playable soon?
Thank you.. i will hopefully have a playable beta on android after i make the animations, end of month is the goal!

NickamonPoppytail

  • *
  • Posts: 933
i will hopefully have a playable beta on android after i make the animations, end of month is the goal!

Cool!
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

squeeb

  • Posts: 1349
<a href="https://www.youtube.com/v/M1V8He6Xxfc" target="_blank" class="new_win">https://www.youtube.com/v/M1V8He6Xxfc</a>

Still place holder graphics.. but more towards the art style im going for.. added layers for depth and adding in varying speeds of running.. controls are swipe up to jump.. swipe down to ground pound... swipe left or right to run faster or slower
Next ill add in more terrain types to run on .. i will add the farther you swipe your finger the higher you jump.. or the harder you ground pound and bounce up/skip on water... ill start on enemies  as well

Vaibhav Sangwan

  • Posts: 157
It is just great. I liked the water thing the most.
But will you add surface layer of water to the two water layers. Because it seems kinda hollow.

squeeb

  • Posts: 1349
It is just great. I liked the water thing the most.
But will you add surface layer of water to the two water layers. Because it seems kinda hollow.

Ahh. Thank you for the feedback.  I am toying around with the idea of making the two water layers coming together and touching into 1 water layer... and farther apart back how it is.. based on the players y coordinate.. to show some depth for the water.. if that makes sense over text... look at the floors in the castlevania video below
maybe ripple actors along that part.. i have been brainstorming
 better splashing actors are also on the list.
<a href="https://www.youtube.com/v/MNXMC8cWZKk" target="_blank" class="new_win">https://www.youtube.com/v/MNXMC8cWZKk</a>

merrak

  • *
  • Posts: 2008
This looks great so far! I like the water effect, although it seems a bit too viscous. How large of a body of water is that? It seems like Barrel must be hitting it with a lot of energy to move such a large body of water that much.

squeeb

  • Posts: 1349
This looks great so far! I like the water effect, although it seems a bit too viscous. How large of a body of water is that? It seems like Barrel must be hitting it with a lot of energy to move such a large body of water that much.
Good Call.. i will adjust this!
I FOUND MY FILE! i thought it got deleted when i moved to the new pc.
 i think im close to a playable demo.. game is actually pretty fun! Haha

LOOKING FOR SOME ART
Would anyone like to help out with some graphics?
I need my otter and turtle characters in sprite atlas form. ( in pieces, head, arms, legs, torso, ect)
I can animate them :)
thoughts on art style for the game?

« Last Edit: June 28, 2018, 07:49:03 am by squeeb »