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Unept

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  • Posts: 348


Unicycle Totem Toss WIP.
Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

colburt187

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  • Posts: 2130


Unicycle Totem Toss WIP.

Good god, all my dreams are coming true.


frostypop

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  • Posts: 76
I'm making a basketball machine!



P much trying to live tweet the whole process as a micro-devlog

So delicious.

Bhoopalan

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  • Posts: 997


Unicycle Totem Toss WIP.

I had a unicycle idea in mind as well (That's what first strike my mind as soon as I read '1 joint'). But yours is awesome.
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

Bhoopalan

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  • Posts: 997
I'm making a basketball machine!



P much trying to live tweet the whole process as a micro-devlog

B-e-auuutiful from a gamer's point of view.

Hate it as it's in a competition!!
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

mdotedot

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  • Posts: 1282



Not sure if I can find the time to make it into something more... we will see
Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

squeeb

  • Posts: 1143
first demo.   i think ill make a few more things

mdotedot

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  • Posts: 1282
Ha Ha Squeeb, nice use of the necklace-joint !
Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

squeeb

  • Posts: 1143
Ha Ha Squeeb, nice use of the necklace-joint !
HAHA.. its my specialty
Heres another.. revolute joint motor based on mic input

<a href="http://static.stencyl.com/games/36796-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/36796-0.swf</a>

Bhoopalan

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  • Posts: 997
Hi Colburt,

A specific time on Monday before which the game should be submitted would be useful.
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

colburt187

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  • Posts: 2130
Hi Colburt,

A specific time on Monday before which the game should be submitted would be useful.

Midnight PST on the 15th of may.

squeeb

  • Posts: 1143
http://community.stencyl.com/index.php/topic,51453.new.html#new

Im working on a fishing game with the pole all made of joints..  so far i have
the pole made
PRESS UP to reel up the line
PRESS DOWN to let line out
GRAB/click the bobber, pole, or handle
Water detection

To do
Add fish and fish AI
Add Hook or lure
more interactive water
Listen to suggestions ;)

<a href="http://static.stencyl.com/games/36817-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/36817-0.swf</a>

ceosol

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  • Posts: 2151
I've been fiddling around with Jacbil. I wonder if joints would help or hurt with animating the game.

I chopped up one of the frames and created a skeleton. This is just a quick and simple test.



Creis

  • Posts: 100
Joints, huh? I remember that, time ago, I started to prototype a game about a guy with a flail, and attacked by spinning, had a whole bunch of joints.