Stencyl 3.4.0 is now out. Get it now!

Just thought I might share a game idea I was playing with...

NOTA

  • Posts: 121

<a href="http://tapdroid.com/facedoritos.swf" target="_blank" class="new_win">http://tapdroid.com/facedoritos.swf</a>

« Last Edit: June 10, 2017, 09:46:11 am by NOTA »

NOTA

  • Posts: 121
okay....
52 views, no comments.
I'm guessing no one stayed around long enough to make it to level two........

adytt

  • Posts: 26
Well it looks interesting to me, but level 2 it looks like it's endless. What;s your plan with this game?

NOTA

  • Posts: 121
Level 2 is not endless. there are multiple levels.
I have no plans for the game. It's like everything else I do. I start a project, figure no one is going to dig it, and start an other project that I will most likely never finish.

JeffreyDriver

  • Posts: 971
It looks like that you're approaching it from the wrong direction. This seems like you're trying to create a  cookie-cutter game that you can just re-skin, rather, you need to focus on creating something that's fun to play, then look at how to monitize it later.

There's nothing really wrong  with this game, but it's just not that fun.

Quote
I start a project, figure no one is going to dig it, and start an other project that I will most likely never finish.
I kinda suffer from this by flitting from from project to another, but I'm close to producing a couple of apps soon.

The basics are there, but how can you subvert it and create things that are unexpected?

NOTA

  • Posts: 121
If it's a cookie cut, I guess I need to d some research. Have not seen this before.
Updated the game to the Original that I presented to Fritolay........

JeffreyDriver

  • Posts: 971
I played it again, and one thing to note is that I found it's too slow/levels too long which is a shame because it does start to become more interesting on the level where you're forced to use the screen-wrap. Look at introducing a new mechanic on each level.