Hey magicpegasus, its a good start for that gametype. I played until scene 18, but there was only 1 enemytype, maybe i missunderstood the wip-notes. The physics are ok, but they could be a little more realistic.
These are just suggestions! =>
Here are my feature ideas:
1. Adjustment of the shootingpower.
2. Gravity, wind, rain ... that affect the bullets
3. Maybe some other bullettypes. 3 bullet shot, rocket, bouncyball...
By the way i have some ideas for you, for the next enemy/target types.
1. Balloons that slowly rises until they reach the top of the screen and disappear.
2. Discs that fly from one direction of the screen
3. Flying saucer, that makes wavy movements (had seen a behaviour for this in the forge)
4. Parachute or Umbrella, that has the opposite movement of a balloon, when it hits the ground it disappears.
5. Moving animals, maybe a squirrel that climbs on a tree. Also fruits on trees should be no problem.
You could also add another mode => Versus mode, where on the right side of the screen, an ai-player tries to shoot your targets before you, but i don't know how much work this needs
