Hoppy Pals

NickamonPoppytail

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  • Posts: 933
Yes, coins will be used to unlock characters and potentially backgrounds if I can get to it. Game doesn't have power ups but for ads I was thinking of some combination of:

1.Watch an ad to continue (1 extra life)
2. Watch an ad for coins
3. Give an option to watch a video ad to remove all ads for one session (kind of like hulu).
4. immediate full screen ad on start up

Thoughts?


I like the idea of the extra life and coins. You may not want to have this after every time the character dies, so maybe used a random integer block to determine if the ad option will appear.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

merrak

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  • Posts: 2006
I'd suggest getting players hooked before showing them ads.

I'd also suggest thinking about how frequently the player will encounter ads. For a new player who has little practice, a game might only lasts 30 seconds. If you show an ad every "game over", then new players might be turned away by so many ads.

Total game play time may be a better model. When the app is first launched, let the player play for a few minutes before showing the first ad. When the timer has expired then an ad will be shown on the next game over and the timer is then reset. If it were me, I'd so something like 3-7-7-7 (time before first ad is 3 minutes, then subsequent ads are spaced 7 minutes apart). Less intrusive ads would be spaced closer together, and more intrusive (video, for instance) spaced further apart.

albatrosssoup

  • Posts: 29
Hey, I just wanted to "hop" in and say this looks adorable! I love the squash and stretch when the character jumps in particular. This looks like it'll be very readable on mobile too, with how clear-cut and colorful all the graphics are.

Majora64

  • Posts: 511
Hey, I just wanted to "hop" in and say this looks adorable! I love the squash and stretch when the character jumps in particular. This looks like it'll be very readable on mobile too, with how clear-cut and colorful all the graphics are.
The puns are killing me lol! Thank you for your feedback and welcome to Stencyl. I checked out your game too and it looks really fun. Initially it reminded me of a cross between Paper Mario, Kirby's Dream Land, and Yoshi's Wooly world. Keep up the good work! Also, are you the guy developing the game "Albatross"?

albatrosssoup

  • Posts: 29
Hey, I just wanted to "hop" in and say this looks adorable! I love the squash and stretch when the character jumps in particular. This looks like it'll be very readable on mobile too, with how clear-cut and colorful all the graphics are.
The puns are killing me lol! Thank you for your feedback and welcome to Stencyl. I checked out your game too and it looks really fun. Initially it reminded me of a cross between Paper Mario, Kirby's Dream Land, and Yoshi's Wooly world. Keep up the good work! Also, are you the guy developing the game "Albatross"?
Thank you! All those games are influences, and that's the exact kind of vibe I'm going for! I've actually never heard of Albatross, despite my username lol

Majora64

  • Posts: 511
Hey, I just wanted to "hop" in and say this looks adorable! I love the squash and stretch when the character jumps in particular. This looks like it'll be very readable on mobile too, with how clear-cut and colorful all the graphics are.
The puns are killing me lol! Thank you for your feedback and welcome to Stencyl. I checked out your game too and it looks really fun. Initially it reminded me of a cross between Paper Mario, Kirby's Dream Land, and Yoshi's Wooly world. Keep up the good work! Also, are you the guy developing the game "Albatross"?
Thank you! All those games are influences, and that's the exact kind of vibe I'm going for! I've actually never heard of Albatross, despite my username lol

Well you're on the right track and I will follow development on your game closely. And nvm lol I follow this one dev and he's making a game called Albatross I figured I'd ask. Cheers!

merrak

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  • Posts: 2006
Nice to see the water waves have returned! It's actually pretty neat to look at the old screenshots and see how things have progressed. I'm glad you kept the archive of older versions.

Majora64

  • Posts: 511
Nice to see the water waves have returned! It's actually pretty neat to look at the old screenshots and see how things have progressed. I'm glad you kept the archive of older versions.
The waves are back! Not 100% to my liking but it will have to do. I've reached out to SadiQ to see if he could help refine it but I'm pretty sure he's busy so it's ok. As for progress I'm  for the most part "hoppy" with the current build but I have shifted the game aesthetic so many times which resulted in the game dragging on longer than I had "hopped" which I can't help but feel a little disappointed in. 

I didn't plan this game out the best and it has taught me that I still have so much to learn about time management, follow through/commitment and staying organized. I know we shouldn't compare ourselves to others but when I see some devs on here pushing quality games out (what appears to be) every month or 2 while something small took me almost 2 weeks, it's discouraging lol. Do you have any tips for streamlining development cause I mean I wanted to be done with this game like 3 months ago lol. At this point I just want to be done with the game, but at the same time I still want to give it my all..that and my Stencyl license expires next month so you could say things are getting pretty serious  :D

« Last Edit: November 21, 2017, 12:43:01 am by Majora64 »

NickamonPoppytail

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  • Posts: 933
As for progress I'm  for the most part hoppy with the current build but I have shifted the game aesthetic so many times which resulted in the game dragging on longer than I had hopped which I can't help but feel a little disappointed in.

Typo or pun?

Anyway, good to see the game is progressing. :D
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

Majora64

  • Posts: 511
As for progress I'm  for the most part hoppy with the current build but I have shifted the game aesthetic so many times which resulted in the game dragging on longer than I had hopped which I can't help but feel a little disappointed in.
Typo or pun?

You decide ;)

Thank you for checking on in the game, but how's Poppytail coming along? Making some good headway?

NickamonPoppytail

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  • Posts: 933
As for progress I'm  for the most part hoppy with the current build but I have shifted the game aesthetic so many times which resulted in the game dragging on longer than I had hopped which I can't help but feel a little disappointed in.
Typo or pun?

You decide ;)

Thank you for checking on in the game, but how's Poppytail coming along? Making some good headway?

I made a whole 16 US cents! :D
In total... A sequel's coming soon, as you can see at the bottom of this post.

Good luck w/ Hoppy Pals! :)
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

NickamonPoppytail

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  • Posts: 933
I'm taking requests. I was gonna do some of my favorite video game characters (they won't look exactly the same but familiar) and just give them generic names (dunno if that's considered bad dev manners or just fanboy).

Could you do a Poppytail? (Or maybe the Easter Bunny as a reskin of the rabbit).

Also, generic names are fine. I can think of at least five successful games that used generic names. Keep in mind one of the highest selling games in the world has the protagonist called "Steve".
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

NickamonPoppytail

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  • Posts: 933
I'm by no means an illustrator master (in fact I just picked it up for this game but I enjoy the program and am falling in love with vectors) so when I found out it was easy to create complex gradients I was "hoppy".

Okay NOW it's a pun. I think that you should make that the game's tagline.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

Majora64

  • Posts: 511
So I'm trying to fix up the character selection screen and what not but I'm having an issue displaying the correct actors sequentially in rows. If I wanted to display them all in a straight line everything would work fine but I want the first row to display 3 characters from my list of characters and the second row to display the next 3 in the list.

The first page displays:
Bunny, Flappy Bird, Frog
Bunny, Flappy Bird Frog

The second page displays:
Cow, Bunny, Frog
Cow, Bunny, Frog

But I would like the first page to display:
Bunny, Flappy Bird, Frog
Cow, Bunny, Frog

and the second page and so forth...
I'm still figuring lists out so if anyone can help me with this thatd be awesome. thank you!


I also decided to add an admob banner to the bottom ONLY when the shop is open or other UI elements are open...I don't see any harm in it.

« Last Edit: November 25, 2017, 02:28:03 pm by Majora64 »

NickamonPoppytail

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  • Posts: 933
I have done a character select screen for The Poppytales with no knowledge of lists. You could make six actor types (tied to an atlas) and make an event using a number attribute for the page number. For each, change the animation to what it is meant to be on each page.

There is probably a better solution but that is what I would do.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)