Hoppy Pals

Majora64

  • Posts: 511
I have done a character select screen for The Poppytales with no knowledge of lists. You could make six actor types (tied to an atlas) and make an event using a number attribute for the page number. For each, change the animation to what it is meant to be on each page.

There is probably a better solution but that is what I would do.

That sounds like a pretty good solution but I already have the bulk of this behavior down. Worse comes to worse I'll give it a whirl. I can swipe back and forth between pages just fine and add as many characters and pages (not scenes) without issue, it's just displaying the characters in more than 1 row is a problem and I don't know how to scatter my character icon placement while keeping them intact in the list.

NickamonPoppytail

  • *
  • Posts: 1022
I have done a character select screen for The Poppytales with no knowledge of lists. You could make six actor types (tied to an atlas) and make an event using a number attribute for the page number. For each, change the animation to what it is meant to be on each page.

There is probably a better solution but that is what I would do.

That sounds like a pretty good solution but I already have the bulk of this behavior down. Worse comes to worse I'll give it a whirl. I can swipe back and forth between pages just fine and add as many characters and pages (not scenes) without issue, it's just displaying the characters in more than 1 row is a problem and I don't know how to scatter my character icon placement while keeping them intact in the list.

The Poppytales has a character roster of 5 rows per page, and since the pages are 5 x 5, I just made five actor types and five behaviours that make each change depending on the page number and actor type. It works, although I still have a few things to figure out.
046 121 116 105 116 110 101 100 105 032 121 109 032 116 117 111 098 097 032 110 111 105 116 115 101 117 113 032 111 110 032 101 118 097 104 032 100 108 117 111 104 115 032 117 111 089 032 046 084 074 032 101 114 097 032 115 108 097 105 116 105 110 105 032 121 077 032 046 117 111 121 032 107 099 097 116 116 097 032 108 108 105 116 115 032 108 108 105 119 032 073 032 100 110 065 032 046 116 114 105 104 115 032 115 105 104 116 032 103 110 105 114 097 101 119 032 108 108 105 116 115 032 109 097 032 073 032 046 110 111 115 032 115 105 104 032 109 097 032 073 032 046 101 109 032 119 111 110 107 032 121 097 109 032 117 111 089

CmdrWhitey13

  • Posts: 480
So I'm trying to fix up the character selection screen and what not but I'm having an issue displaying the correct actors sequentially in rows. If I wanted to display them all in a straight line everything would work fine but I want the first row to display 3 characters from my list of characters and the second row to display the next 3 in the list.

The first page displays:
Bunny, Flappy Bird, Frog
Bunny, Flappy Bird Frog

The second page displays:
Cow, Bunny, Frog
Cow, Bunny, Frog

But I would like the first page to display:
Bunny, Flappy Bird, Frog
Cow, Bunny, Frog

and the second page and so forth...
I'm still figuring lists out so if anyone can help me with this thatd be awesome. thank you!


Issue is add 3 to temp id  for the second loop counter.
- create actor of name (TempId+3) as text.
So then, it be 3+0, 3+1, 3+2.
This should help fix the issue.
hope this helps.

Majora64

  • Posts: 511
Issue is add 3 to temp id  for the second loop counter.
- create actor of name (TempId+3) as text.
So then, it be 3+0, 3+1, 3+2.
This should help fix the issue.
hope this helps.

That was it... *facepalm
Thank you!!!!  :)

Majora64

  • Posts: 511
Was able to commission a nice water wave effect with splashes. It's still in the works but it's coming along.  Also working on some Ui stuff as well but I'm also trying to keep iphone X optimization in mind.

Does anyone know the current state of iPhone X testing? Can I just export my game as an Xcode project or can I compile to Xcode simulator and reboot the game in iPhone X simulator in Xcode? I'm just unsure of how iPhone X handles actor placement...




NickamonPoppytail

  • *
  • Posts: 1022
046 121 116 105 116 110 101 100 105 032 121 109 032 116 117 111 098 097 032 110 111 105 116 115 101 117 113 032 111 110 032 101 118 097 104 032 100 108 117 111 104 115 032 117 111 089 032 046 084 074 032 101 114 097 032 115 108 097 105 116 105 110 105 032 121 077 032 046 117 111 121 032 107 099 097 116 116 097 032 108 108 105 116 115 032 108 108 105 119 032 073 032 100 110 065 032 046 116 114 105 104 115 032 115 105 104 116 032 103 110 105 114 097 101 119 032 108 108 105 116 115 032 109 097 032 073 032 046 110 111 115 032 115 105 104 032 109 097 032 073 032 046 101 109 032 119 111 110 107 032 121 097 109 032 117 111 089

squeeb

  • Posts: 1417
wow!! great job...  are the waves slowly moving by the code?  any gif of the splash?.. the splash is hard to accomplish.. i havent tried it in awhile

Majora64

  • Posts: 511
It's definitely coming along well so I'm hopeful that SadiQ will be appreciative when he reads your guys kind words. Here's the water test...go ahead and try it for yourself.

http://www.stencyl.com/game/play/37927



« Last Edit: December 05, 2017, 01:01:00 pm by Majora64 »

squeeb

  • Posts: 1417
thats looking great! i may need to revisit these waves!

merrak

  • *
  • Posts: 2159
The water is really impressive! But... poor bunny :(

Majora64

  • Posts: 511
So what was supposed to be a 3-5 month game has turned into an almost 1 year battle but...I'm still here...still working and very determined to finish. The discord fam has been extremely helpful with the progress and I am very grateful for them. Stay Tuned!






squeeb

  • Posts: 1417
Keep going! You got this!  Looks great my friend

merrak

  • *
  • Posts: 2159
So what was supposed to be a 3-5 month game has turned into an almost 1 year battle

That's how it always goes :P

Looks good, though!

NickamonPoppytail

  • *
  • Posts: 1022
So what was supposed to be a 3-5 month game has turned into an almost 1 year battle but...I'm still here...still working and very determined to finish. The discord fam has been extremely helpful with the progress and I am very grateful for them. Stay Tuned!
XD Great to see new progress! Good luck :)
046 121 116 105 116 110 101 100 105 032 121 109 032 116 117 111 098 097 032 110 111 105 116 115 101 117 113 032 111 110 032 101 118 097 104 032 100 108 117 111 104 115 032 117 111 089 032 046 084 074 032 101 114 097 032 115 108 097 105 116 105 110 105 032 121 077 032 046 117 111 121 032 107 099 097 116 116 097 032 108 108 105 116 115 032 108 108 105 119 032 073 032 100 110 065 032 046 116 114 105 104 115 032 115 105 104 116 032 103 110 105 114 097 101 119 032 108 108 105 116 115 032 109 097 032 073 032 046 110 111 115 032 115 105 104 032 109 097 032 073 032 046 101 109 032 119 111 110 107 032 121 097 109 032 117 111 089