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I need some help to reed the crashlog.

Guzzz

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  • Posts: 333
Can you help me to reed this crash log? Why is it crashing?
Quote
0   Hit                              0x000000010086d33c box2D::common::math::B2Vec2_obj::getFromPool+ 7820092 () + 184
1   Hit                              0x0000000100812ec4 box2D::common::math::B2Math_obj::mulMV+ 7450308 (hx::ObjectPtr<box2D::common::math::B2Mat22_obj>, hx::ObjectPtr<box2D::common::math::B2Vec2_obj>, hx::Null<bool>) + 56
2   Hit                              0x0000000100812ec4 box2D::common::math::B2Math_obj::mulMV+ 7450308 (hx::ObjectPtr<box2D::common::math::B2Mat22_obj>, hx::ObjectPtr<box2D::common::math::B2Vec2_obj>, hx::Null<bool>) + 56
3   Hit                              0x0000000100813350 box2D::common::math::B2Math_obj::mulX+ 7451472 (hx::ObjectPtr<box2D::common::math::B2Transform_obj>, hx::ObjectPtr<box2D::common::math::B2Vec2_obj>, hx::Null<bool>) + 88
4   Hit                              0x0000000100835ac0 box2D::collision::B2Distance_obj::distance+ 7592640 (hx::ObjectPtr<box2D::collision::B2DistanceOutput_obj>, hx::ObjectPtr<box2D::collision::B2SimplexCache_obj>, hx::ObjectPtr<box2D::collision::B2DistanceInput_obj>) + 892
5   Hit                              0x0000000100824558 box2D::collision::B2TimeOfImpact_obj::timeOfImpact+ 7521624 (hx::ObjectPtr<box2D::collision::B2TOIInput_obj>) + 412
6   Hit                              0x00000001007e83e0 box2D::dynamics::contacts::B2Contact_obj::computeTOI+ 7275488 (hx::ObjectPtr<box2D::common::math::B2Sweep_obj>, hx::ObjectPtr<box2D::common::math::B2Sweep_obj>) + 192
7   Hit                              0x00000001007edf40 box2D::dynamics::B2World_obj::solveTOI+ 7298880 (hx::ObjectPtr<box2D::dynamics::B2TimeStep_obj>) + 2424
8   Hit                              0x00000001007eb710 box2D::dynamics::B2World_obj::step+ 7288592 (double, int, int) + 276
9   Hit                              0x00000001007899f0 com::stencyl::Engine_obj::update+ 6887920 (double) + 5204
10  Hit                              0x000000010078aee0 com::stencyl::Engine_obj::postUpdate+ 6893280 (double) + 72
11  Hit                              0x000000010078ae80 com::stencyl::__Engine_objonUpdate+ 6893184 (hx::Object*, Dynamic const&) + 152
12  Hit                              0x00000001008b8d70 openfl::_legacy::events::EventDispatcher_obj::dispatchEvent+ 8129904 (hx::ObjectPtr<openfl::_legacy::events::Event_obj>) + 596
13  Hit                              0x00000001008a4fa0 openfl::_legacy::display::DisplayObject_obj::__dispatchEvent+ 8048544 (hx::ObjectPtr<openfl::_legacy::events::Event_obj>) + 128
14  Hit                              0x00000001008a4d8c openfl::_legacy::display::DisplayObject_obj::__broadcast+ 8048012 (hx::ObjectPtr<openfl::_legacy::events::Event_obj>) + 36
15  Hit                              0x00000001008a02f0 openfl::_legacy::display::DisplayObjectContainer_obj::__broadcast+ 8028912 (hx::ObjectPtr<openfl::_legacy::events::Event_obj>) + 256
16  Hit                              0x00000001005e0838 openfl::_legacy::display::Stage_obj::__render+ 5146680 (bool) + 116
17  Hit                              0x00000001005dc868 openfl::_legacy::display::Stage_obj::__doProcessStageEvent+ 5130344 (Dynamic) + 1916
18  Hit                              0x00000001005dcf18 openfl::_legacy::display::Stage_obj::__processStageEvent+ 5132056 (Dynamic) + 44
19  Hit                              0x00000001005dcf50 openfl::_legacy::display::__Stage_obj__processStageEvent+ 5132112 (hx::Object*, Dynamic const&) + 36
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

Guzzz

  • *
  • Posts: 333
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110


Guzzz

  • *
  • Posts: 333
It's a crash log from XCode. So it's the most symbolicated part of it ;) the rest of it is just full of stupid numbers.
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110