Html5 could be a priority for the educator audience, but mobile now is the primary means of making economically viable games with Stencyl.
With the current issues in Stencyl, it is often impossible to make mobile builds! The same behaviour leads to different outputs(!?).. mobile builds sometimes just *stop* working, no reason, no solution! Shouldn't the critical issues be top priority for a commercial product running for years!?
I have a sunken cost relationship with stencyl, but if the people running the product have moved on to better things, we could use that information!