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Cross-Promotion/Direct Deal Platform w/ Extension

Konig Studios

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  • Posts: 72
Doing a little market research at a very high level. I am working on an easy-to-use platform focusing on cross-promotion/direct deals with Stencyl extension integration.

This would allow you to create and manage your own "ads" on the fly with templates (or your own). You can feature one of your new games for specified amount of time or randomly promote your whole inventory of games allowing you to direct the user to any URL in real-time. Think of Ketchapps startup ads that are all their own games, but much better and simple to use. You can also see initial stages of this in action in my own games like https://itunes.apple.com/app/apple-store/id1236626121 at game startup.

The other side would be to be able to promote your games in other developer apps for the day, week, month etc that you can bid on or vice versa for you to profit even further.

I just want feedback on whether this is something you would pay to use for $29/mo.

Any feedback/suggestions would be great.

You can also email me at info@konigstudios.com

Thanks,
Paul

LIBERADO

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  • Posts: 2379
There are users who complain about having to pay $199/YR for the Stencyl Studio License.
And you want people to pay $348/YR for an extension?
In my opinion, you are not being realistic at all.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

squeeb

  • Posts: 1097
Whoa, this thread is awesome! To contribute, I spent some time turning my mobile cross promotion setup into its own behaviour.



Basically it pulls an image and some other data from a server you set up and uses it in your game. The idea behind this is that when you release a new game, you can "advertise" it in your earlier releases.

What you'll need:
- the behaviour attached to the scene you want to show the image on
- webspace
- As many images as you need, 584x584 pixels in size.
- a .txt file that contains the link to the image followed by the link you want the image to have (when a player then clicks on the image it will open, for example, the app store page for that game). Each image and its link should be on one line, separated by a "," like this:



You can also add one more thing after the link, a number that will be used as the frequency of which ads are shown. This allows you to change a game without updating and resubmitting it to the app store, like if you get too many complaints from players about too many ads being shown.

 
You upload the images and the .txt to your webspace, and then point the behaviour to the url where the .txt is stored, and you're all set!   



is it something like this?

merrak

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  • Posts: 1551
Can't you run your own ads using in-house ads under admob? It's been a while.

Either way, I agree with LIBERADO. $29/month sounds steep.

Konig Studios

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  • Posts: 72
There are users who complain about having to pay $199/YR for the Stencyl Studio License.
And you want people to pay $348/YR for an extension?
In my opinion, you are not being realistic at all.

I appreciate the feedback. Thanks

Konig Studios

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  • Posts: 72
Can't you run your own ads using in-house ads under admob? It's been a while.

Either way, I agree with LIBERADO. $29/month sounds steep.

Thanks for the feedback. Yes you can as well on Chartboost as well but looking to expand on the cross promotion aspect and but only alloweddeals only happen after 20k downloads within 1 month. Also looking into unique ad sizes that aren't restricted to the standard so you can use them throughout a game (like a billboard etc)

Konig Studios

  • *
  • Posts: 72
Whoa, this thread is awesome! To contribute, I spent some time turning my mobile cross promotion setup into its own behaviour.



Basically it pulls an image and some other data from a server you set up and uses it in your game. The idea behind this is that when you release a new game, you can "advertise" it in your earlier releases.

What you'll need:
- the behaviour attached to the scene you want to show the image on
- webspace
- As many images as you need, 584x584 pixels in size.
- a .txt file that contains the link to the image followed by the link you want the image to have (when a player then clicks on the image it will open, for example, the app store page for that game). Each image and its link should be on one line, separated by a "," like this:



You can also add one more thing after the link, a number that will be used as the frequency of which ads are shown. This allows you to change a game without updating and resubmitting it to the app store, like if you get too many complaints from players about too many ads being shown.

 
You upload the images and the .txt to your webspace, and then point the behaviour to the url where the .txt is stored, and you're all set!   



is it something like this?

Similar yes, but more functionality on the platform

squeeb

  • Posts: 1097
Quote
Also looking into unique ad sizes that aren't restricted to the standard so you can use them throughout a game (like a billboard etc)
More info on this?  Like I can have in game ads...  a racing game with ads on the billiards you can see as you race by?... or an airplane that flys by the stadium with a banner trailing behind it?

Konig Studios

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  • Posts: 72
Quote
Also looking into unique ad sizes that aren't restricted to the standard so you can use them throughout a game (like a billboard etc)
More info on this?  Like I can have in game ads...  a racing game with ads on the billiards you can see as you race by?... or an airplane that flys by the stadium with a banner trailing behind it?

Exactly. Still in concept stages but that's the idea.