3D Library Adventure

mdotedot

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  • Posts: 1394
In september 2017 I had these numbers:
Dropping to 30-40 FPS when hitting the number of meshes bound to Stencyl actors
Flash in VM      100
HTML5 in VM      50
Windows in VM   200
Mac OS        200
iOS Simulator      40
Android(nexus 6)      80

Note: I was using virtual machines and a MacBook from 2011 so newer (real) hardware might do it better.

Since then I worked on combining meshes and particle effects with array movement with which you can add much more.
I think rule of thumb here is the limit of actors in Stencyl.
Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

merrak

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  • Posts: 1884
50 seems like a pretty decent size for a 2D game with 3D effects. I was curious what performance was like compared to vanilla Stencyl. Seeing how well LIBERADO's examples work would probably be a better test, though. Some of them had a lot of actors.

mdotedot

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  • Posts: 1394
This week I've encountered bug upon bug.
Some of them I had before and always thought it would be easy to fix once the new OpenFL stuff was here.
It is very frustrating to see that some stuff works on HTML5, some on Flash.
Some platform needs timing to load all the 3D stuff and other platforms load faster.
Material Methods that worked before stopped working.
I have spend two days to get controls back to work. This is really two steps back! I fear for this extension :(

I will discard this week and work on some ports of LIBERADOs work since currently this is ruining my pleasure of coding.

Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

merrak

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  • Posts: 1884
This week I've encountered bug upon bug.

Ugh, been there recently myself. Hang in there!