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3D Library Adventure

mdotedot

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  • Posts: 1259
Thanks for the feedback.

I had a random light placement :D I was experimenting with the  positioning and dropping shadows. Just this morning I found more information about this.  So far I can see it doesn't have anything todo with ordering. But I need more experiments to be sure...
Also I noticed a generational error. When the marching square routines finds the continuous edge of the shape it doesn't 'see'  possible shapes inside the shape. But it would generate tiles for them. So I need to change this procedural generation. Hopefully I have some time tomorrow to work on it.

Best regards from
M.E.
Hanging out in the Chat:  http://www.stencyl.com/chat/

mdotedot

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  • Posts: 1259
My ProcJam entry page

Changed random generator to an iterative generator so that each time the same level is generated, but you still have endless amounts of levels. (Might cause repetition at some point)

Changed lighting.


Click image to play the game:






Another screenshot




Animation:



« Last Edit: November 13, 2017, 12:23:31 am by mdotedot »
Best regards from
M.E.
Hanging out in the Chat:  http://www.stencyl.com/chat/

merrak

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  • Posts: 1600
Works pretty well on my end, although I think the draw distance isn't far enough to be believable. Is there a performance issue if the draw distance is further out? Fog would be more believable to me than darkness. Nevertheless, impressive work!