Mouse is Over, Otherwise off? {Pic} [Solved]

LtVax27

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  • Posts: 85
Can't stop this from continuously executing, even when mouse is on it triggers off, tried a few things but it's 4:30am and time to give up.  Help, Please and Thank you.


« Last Edit: August 30, 2017, 07:18:40 am by LtVax27 »

LIBERADO

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Can you provide more details about what you want to achieve?
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

LtVax27

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  • Posts: 85
Basically just a lil pop out window that will show stats about the planet the Mouse is over, the Animation name is set to it's type atm. So as long as the mouse is over the planet it will be extruded and display the info, when mouse off it shrinks back in and stops displaying text. I did just try 'otherwise' and a few other things [blocks not connected] it won't run the on actor till on actor but it just keeps running the off actor part even when on actor. I have also tried creating regions on the actor and have a 'mouse exits region' but it will just spam them so I can't test that.  (It's funny, had 1 problem with that trig code and it was 477 lines and this is just damit....)

« Last Edit: August 29, 2017, 08:52:00 pm by LtVax27 »

LtVax27

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  • Posts: 85

LIBERADO

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  • Posts: 2659
This single event does what you want:
   

« Last Edit: August 30, 2017, 06:33:47 am by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

LtVax27

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  • Posts: 85
Brilliant, not some thing I would have thought of.
*Updated the game with the Info script

« Last Edit: August 30, 2017, 08:27:32 am by LtVax27 »