Stencyl 1.3.4 - Includes iOS Exporting

Jon

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StencylWorks 1.3 is our midway checkpoint towards 2.0, and I felt that enough improvements were made to give it a unique version number.


What's New?

iStencyl
Every copy of StencylWorks includes iStencyl, as you probably know by now. It's not a separate edition or application.

Newgrounds API
About a month ago, the Newgrounds team reached out to us to work on various initiatives, starting with their sponsorship of Gyossait (major game), integrating their API and soon, running a Stencyl-focused contest.

Open Resources by Name
http://blog.stencyl.com/?p=389

Which actors or scenes use a behavior?
http://blog.stencyl.com/?p=414

Import/Export Resources to Disk
No more need to go through StencylForge to migrate resources between projects. We'll follow up on this in the future by creating a managed offline "library" of resources, so you have to do less of the organizing yourselves.


Changes in Followup Versions

[1.3.4 - December 18th - UPDATE AND INSTALLERS]

iOS
- Fixed anchor to screen functionality
- Fixed auto-scrolling background functionality
- Fixed polygon definitions for actors. Reinstated the button for creating them

StencylWorks
- Fixed Get Font Height block, which was causing behaviors not to load
- Fixed Loading Screen page for Web-only games

Installer / Full Install
- Updated Crash Course (no use of StencylForge required)
- Better icons for example games

[1.3.3 - December 14th - UPDATE ONLY]
- Enable server-side builds for Pro subscribers.
- Fix iOS templates for server-side builds.

[1.3.2 - Monday, December 12th - UPDATE ONLY]
- Fix multi-touch bug
- Add a workspace reset menu item for Design Mode
- Prompt users who lack iStencyl to download from Stencyl.com
- Minor truncation issue in "Web Games" when creating a new game
- Prefs > Mobile > certificate password field is a bad color on Windows/Linux
- Fix to clicking Open on Open Resource dialog screen
- Removing behavior that isn't part of a folder is buggy.
- Don't show simulator versions that are in previous editions of the iOS SDK. For example, if you have 5.x, don't show any 4.x or 3.x versions because they just crash.

[1.3.1 - Saturday, December 10th - UPDATE ONLY]
- Display instructions for how to test on device.
- Fixed regression in behavior loading that impacted some behaviors






« Last Edit: March 13, 2012, 09:54:28 am by Jon »

Dom818

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Cool!

Will this come out before or after iStencyl is released?

Hectate

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...we'll be releasing StencylWorks 1.3 to coincide with the iStencyl launch.
Emphasis mine.
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Dizko

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Nice, the New Grounds API!

Aber

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That's great. Stencyl team keep churning out great stuff for the community. It's good to see they are putting effort and features into both web and mobile front.

sinclover

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Perfect, I have been waiting for offline resources and iStencyl for so long.

bernard

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iStencyl
Every copy of StencylWorks includes iStencyl, as you probably know by now. It's not a separate edition or application.
Great news.

Import/Export Resources to Disk
No more need to go through StencylForge to migrate resources between projects. We'll follow up on this in the future by creating a managed offline "library" of resources, so you have to do less of the organizing yourselves.

This is one I asked for ages ago. Great to have it included in the 1.3 build.

Cant wait.

bernard

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Update now I have seen v1.3.1

Seems like the only resource that can be exported are the images. Even though there is an export button for Actor behaviors, all the export button does is export the image used for the behavior.

I was thinking more of export/import the whole behavior locally to use between games rather than the images of a behavior.

That way, for instance, I don't have to go to the forge every time for game resources I already have on my disk in some other game.

Anyway I have a solution of sorts.

What I have done is created a "Game" and added a number of useful resources to it, especially a number of iOS type behaviors.

Then I save it as a KIT - BernardsiOsKit

Then when I want to create a new game I base it on my KIT and get back the resources to use. I can now delete the unused/unneeded ones and this way I re-use my resources I already have.

Here are the steps I use.

1. Close down Stencyl
2. Select a folder in Stencyl\games e.g. Joystick and make a copy of it in the games folder - e.g. JoystickKit
3. Open Stencyl see that you now have 2 identical games:

Joystick
JoystickKit

and open your new JoystickKit game.
4. On the left select MobileGameSettings (GameSettings if not a mobile game) and change the

Mobile Game - App Name -> JoystickKit
NonMobileGame - Name -> WhateverKit

5. On the Debug Menu->Convert To Kit to convert your game to a kit. Stencly will do the rest and you will now have a new KIT called JoystickKit under your kits.
If you create a new game it will appear as a Template and will create your game with all resources.

Just add/remove the resources needed/un needed and you have just re used your complete resources.

You can do the same with any new game you create to convert it to a kit for re use.

Cheers.

Just make a game, add your resources and make it a KIT. Base your next game on this KIT. Done.

Hope this is useful for anyone else wanting to re use resources.

Legendary Hoamaru

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Quote
Seems like the only resource that can be exported are the images. Even though there is an export button for Actor behaviors, all the export button does is export the image used for the behavior.

The entire resource data is actually exported inside of the image (as metadata).  Drag the image into stencylworks at the correct editor to import it. 

If you export a snippet, drag the image back to the snippet list page(s).
If you export an actor, drag the image back to the actor list page.
And so on.

« Last Edit: December 10, 2011, 10:19:10 am by Legendary Hoamaru »

ChristianEs

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hello, i updated stencylworks but i dont see things like "mobile game settings" and mobile user input on design mode :-\

Ceric

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What kind of game are you working in? If it's just a Flash game, you won't see those options. I had the same experience the other day while working on one of my old games because it was a Flash game.

Have you tried making a blank game?

Dizko

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hello, i updated stencylworks but i dont see things like "mobile game settings" and mobile user input on design mode :-\

If it's an old game you made/worked on before, you have to convert it to a mobile game first.

Go under File --> Covert to Mobile Game

Shadowssnape

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hello, i updated stencylworks but i dont see things like "mobile game settings" and mobile user input on design mode :-\

I don't see "mobile game settings" and i have taken an older game and converted it to mobile. and i also tried making a new mobile game...with no luck

Jon

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It's located at the bottom of the Game Center. Just installed fresh and checked just now on a sample game and a new, blank game.

ChristianEs

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i click on mobile+web game and then blank game but no, its just like the my old stencyl but it has new features like "what behavior uses this"... but there is no  mobile game settings (on the bottom of game center), and behind of them there should be some Atlas thing too, and i dont see anything for ipod controls on design a behavior
im NOT PRO  though but its not supposed to be a requirement or im wrong?

maybe if i download again stencylworks? i would not lose my files ,isnt?