Stencyl 3.4.0 is now out. Get it now!

This Game is Trash(Stop-motion, Collectahon, Adventure Game)

SunYatSen

  • *
  • Posts: 45
Woah, hey! ...HEY! Woah! Hey!

It's been a little while, I've been debugging a lot and went through this odd phase where I wasn't proud of, like, anything I was doing that I'm just getting out of now. It was very frustrating.

I thought I'd show off a few more of the game's characters today.

Some of these characters are written to be multi-dimensional and complex, but most are what I like to call "aggressively one-dimensional" I've always sorta enjoyed characters in movies where their personality could be summed up in a word without much of a reason, like godzilla or something, whose whole personality is "he likes to destroy things...because reasons" or some action hero fights the bad guys..because he's just really angry. I always thought those characters could be very funny if done right, so a lot of the game's characters are written in that same style.



Jumbo the Dog
is an aspiring film maker. He believes heart is the most important thing in an art form. He makes movies like "Pup Fiction" or "The Pawshank Redemption" He gives you dates to return to his theater to see his newest picture. But with each movie, his doubt grows stronger. Nobody seems to be paying attention to his hard work. Maybe...he just isn't cut out to make movies. How far does he need to push himself before he accepts that his movie dreams just wont come true and give up?





Meowmoto Musashi
is the leader of "Kyoto Death Cat Squad #7". Death cats are elite groups assigned to pose as a deceased celebrity so that the world doesn't realize that celebrity is dead. His squad is assigned to pose as legendary Japanese film maker Akira Kurosawa. Can you imagine a world in which we no longer got movies directed by Akira Kurosawa? What hope would be left for humanity? Why would anyone go on? With an injured member of their squad, however, they will need your help carrying Kurosawa's body to various movie shoots located around the game world.


NickamonPoppytail

  • *
  • Posts: 639
Cool! Can’t wait for the release!

Edit: I’m pretty sure I saw Jumbo in the trailer.

« Last Edit: December 16, 2017, 11:13:12 pm by NickamonPoppytail »

NickamonPoppytail

  • *
  • Posts: 639
I’ve been curious about this for a little while. Are there multiple endings in this game? The reason I think this is that the player seems to have a choice of what they do each day e.g. talk to Chip or talk to someone else or whatever else you can do in this game.

SunYatSen

  • *
  • Posts: 45
Yes! At the end of the day limit, the game doesn't stop like, say, in the original pikmin, but you do get a "bad" ending

Then there's an ending for doing it in the number of days required.

Then there's an ending that's more challenging to get, getting to the final boss in xxx days, where "xxx" is some low number. I have finished this ending, but still need to playtest to see what number day this "xxx" should be.

If I have time, I'd love to add little title card endings for each character you come across based on how you treated them, to see where they ended up. I got some good ideas for some. They wouldn't take that long to do, but I gotta work on more necessary things first, so we'll see! Each character already has a sort of "ending" depending on how you act/if you help them out.

Glad you're excited for the release, really trying to have it finished by the end of the year so I can polish, debug and release in spring. Been burning myself out pretty frequently though, so we'll have to see! :D

NickamonPoppytail

  • *
  • Posts: 639
Yes! At the end of the day limit, the game doesn't stop like, say, in the original pikmin, but you do get a "bad" ending

Then there's an ending for doing it in the number of days required.

Then there's an ending that's more challenging to get, getting to the final boss in xxx days, where "xxx" is some low number. I have finished this ending, but still need to playtest to see what number day this "xxx" should be.

If I have time, I'd love to add little title card endings for each character you come across based on how you treated them, to see where they ended up. I got some good ideas for some. They wouldn't take that long to do, but I gotta work on more necessary things first, so we'll see! Each character already has a sort of "ending" depending on how you act/if you help them out.

Glad you're excited for the release, really trying to have it finished by the end of the year so I can polish, debug and release in spring. Been burning myself out pretty frequently though, so we'll have to see! :D

Cool! Can’t wait! XD

SunYatSen

  • *
  • Posts: 45
Small little update!

I have sorta finished the game from start to end, now it's just a matter of going back and giving some stuff much needed polish and debugging.

I'm expecting it all to take me a few more months of work, but I also don't wanna rush it too much. Especially because I haven't been trying hard enough to get much-needed press coverage of the game. Mostly due to self confidence issues. I'm currently trying to reach out to different publishers to help me with the launch of the game.

I've been polishing up the look of my Japanese snow world:



As well as the look of the final world, which I won't show too much of...


That's all for now! I talk about some more characters next week!

squeeb

  • Posts: 1172
It's looking great!  I've always wondered how the publisher thing works.. maybe if you can gain some experience in that field.. you could share it sometime

NickamonPoppytail

  • *
  • Posts: 639
This game is as amazing as always! Great job! Good luck with finding a publisher.