Poppytail Series

NickamonPoppytail

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  • Posts: 1099
I know watching me play Rise n' Brawl for an hour isn't too exciting. Here I play Day 1 of Poppytail 5 for 20+ minutes. I hadn't played in quite a while: https://www.youtube.com/watch?v=DIUwLEZmPXk
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

NickamonPoppytail

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  • Posts: 1099
Rise n' Brawl prequel early version of new Burderer boss: https://www.youtube.com/watch?v=28en_gETTY8
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

NickamonPoppytail

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  • Posts: 1099
Okay, still working a bit on Skies n' Fall at the moment. I'll be getting back into AGATH:FV soon.

So, currently, the canon games of the Poppytail series consist of the following (in alphabetical order):
A Game About Trimming Hedges: Final Version (unreleased)
Century Game
Easter Fun
Easter Fun 2: Beware the Eggseggcutioner (unreleased)
One Million (unreleased)
Pixeltail (unreleased)
Poppytail
Poppytail 2
Poppytail 3
Poppytail 4
Poppytail 5 (unreleased)
Rise n' Brawl
Skies n' Fall (unreleased)
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

NickamonPoppytail

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  • Posts: 1099
Hello!

It's been ages, and I have done a couple of things. I wanted to say first of all that I'm considering releasing what I have for AGATH:FV (almost 100% complete) and PT5. I'm thinking of maybe doing a mini-sequel to PT5 since I missed out on using some characters I made for the game (only Chapter 1-6 out of a planned 10 were finished).

A problem I've had with this series is that I have a lot of ideas for lore and out of my very few recent releases (I only released two games last year), I've put in plenty of details and information that don't really have any relevance without any of the proper context from the earlier games I started working on. Other than that, Pixeltail has been almost completely ignored since 2018 along with One Million, and I still have quite a lot to do on some of my other games.

I'm thinking that since whenever I get back into Pixeltail, no one's ever going to play the original Poppytail games and discover some of the early pieces of information, of maybe summarising what's happened so far in a bunch of the games, or finding some way to make something else new that combines some of the new stuff with the old, so that no one needs to look at the older stuff.

I think with the current projects I have, I think once they're finished, maybe that's about two thirds of the full story to tell, I'm not sure, because some parts of the story are still evolving in my mind. But I have clearly made the mistake of taking on too many projects, and, well, Poppytail 5 has literally been in the works since late 2017. Something clearly needs to be done about that. If anyone's still interested (or if anyone was interested in the first place), do you have any ideas for what I could do maybe?
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

merrak

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  • Posts: 2529
do you have any ideas for what I could do maybe?

I'd consider reducing the complexity of the story. I don't think the fact that it is spread out among so many games, itself, is a problem. But this quote: "I've put in plenty of details and information that don't really have any relevance without any of the proper context from the earlier games I started working on" does sound like a potential problem.

Many long-running game series, comic series, tv series, etc. are written so that new audience members can easily jump in. Novel series seem to be an exception, and I feel you may have taken too much of a cue from them.

Bombini

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  • Posts: 1337
What always helped me when it comes down to reducing a story to it core (or lets say minumum) is simply reading it to friends and see if they still understand it. Reduce more. Do it again adn so on. Link this with the work amount you have tom do and you should find a balance.

One rule which works for me most of the time. If i have an idea in my head: Reduce it to 25% of it and it will still work and might be doable from a work load point of view.