Hello, everyone!
I’ve made some progress on Pixeltail and I’ve re-made the art for some of the game’s environments and Poppytail 5’s minigames are also starting to see progress.
I also wanted to give a brief summary of the story from the first four games (the literal facts that are told before some nightmares as well as a basic summary of what happens to Alex, since it seems most of you didn’t beat all the games).
Alex, a former programmer from Rosemary Games, receives a message from a guy called Walter Turnbull (a good friend of Alex’s, actually) telling him he’s made a new game and Alice suggested he should stop by. He gets in his car and drives there, and survives the first five chapters of the game, finding Alice (trapped in GamePrint Suit) after beating the third. He then enters a room with three doors, each with a flower sign above it (one pink for Pink Poppy, one red for Poppy and one grey for Wicked Poppytail). He chooses the left door and gets to the end only to be led back to the Pathway Room again. He goes through the middle door, now nearly dying of dehydration, and survives Poppy and co.’s attacks before stealing from their personal water supply so he can survive, and is once again led back to the Pathway Room, he chooses the final door, and makes it to the end. Off screen, there are two doors in the room they go into. One is an exit and one continues on. Alice forces Alex to go through the exit, and they return after a year and then Pixeltail will take place.
In the first four of the first game’s nightmares, there are small pieces of plot explained:
Quake of ‘86- Here, two screens are shown. One is with a blocky character called Mary screaming for help and a character called Walter calling out her name. The next shows that a massive pile of debris has fallen on top of them. To keep it short, in 1986 there was an earthquake that damaged the Rosemary Games building, and after this incident the company seems to just stop existing altogether, however the building still remains.
Survivors- This is one screen with a blocky character with no name grunting in pain with a hand on his forehead. This is just meant to show that the Quake of ‘86 did not kill everyone. In fact, quite a lot of people survived this.
Dark Felt- In this series of screens, five earthquake survivors come together, overjoyed by the fact they survived the earthquake. One of them finds a broken wall with a bunch of costumes inside. The five put on the costumes, scream, and then a close up is shown of one of their faces. This is pretty much the origin story of the Creators, a massive group of people who wear grey costumes (changed from black due to aging and to avoid confusion with Enderguy) and are the ones responsible for creating all of these enemies seen throughout the games. If you see what they do throughout the series’ minigames, you might think a little differently about some of the games’ characters.
GamePrint- This explains about a machine owned by Rosemary Games called the GamePrint, which manufactures packets and discs for console games made by the company (and there is a reason in the story why they have gaming consoles). However one day it malfunctioned, so the “brilliant minds” behind the company hollow out the mechanical parts, cut armholes and legholes and used it as a mascot suit, since the GamePrint was made out of a lightweight and durable metal. This machine also had electromagnets on the back that allowed the machine to open and close for maintenance purposes. These were not removed when turning the GamePrint into a mascot suit. Somehow, the suit survives the Quake and Enderguy locks Alice into it via the electromagnets on the suit’s back (in the first game, the Enderguy is grey, but it’s not a Creator and is this colour because the scene’s background was black, and also PT2’s Lock It In minigames confirms this was Enderguy).
Hopefully this explanation was not too confusing to follow, and this is here because probably a lot of you have no idea what I’m talking about half of the time (or more).
Just so you know, all of this is far from the full story the games are trying to tell. This is a very small fraction of what goes on.
Thank you to everyone who stills reads all of this,
NickamonPoppytail