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Super Gem Shooter

LIBERADO

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  • Posts: 2487
I always loved the excellent mechanics of the original Puzzle Bobble game.
It is super fun and was a good challenge for me. So, I decided to make it:
     
<a href="http://static.stencyl.com/games/37469-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/37469-0.swf</a>

Now I am going to make my other favorite arcade game, Zuma Deluxe:
   

I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

merrak

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  • Posts: 1634
Played through to the end :) This is a solid version of the game and well put together.

LIBERADO

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  • Posts: 2487
Thanks @merrak, I am glad you like it.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

decafpanda

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  • Posts: 181
Cool!  I definitely need to check your games out sometime.   Do you have anything published on the Web or mobile?  You help out so much here but I don't recall you talking much about your own games.

LIBERADO

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  • Posts: 2487
Cool!  I definitely need to check your games out sometime.   Do you have anything published on the Web or mobile?  You help out so much here but I don't recall you talking much about your own games.
I have been selling games to many clients who ask me for custom prototypes. I have not published any game yet, but I would like to do it. Since it seems that Google Play is not the more recommended site to publish a game, I am thinking about publishing some games on Steam and the Apple Store.

Also, I would like to sell Flash games to the main sponsors, but they told me now they want HTML5 games.
Therefore, I am glad of this news:
Don't worry, guys. The HTML5 export will be rock solid far in advance of the official end of life of Flash. The majority of the issues should be fixed with the release of 3.5.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

yoplalala

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  • Posts: 1430
Fantastic as always :). Your games/protypes are always so polished.

LIBERADO

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  • Posts: 2487
 :) Thanks, @yoplalala
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

decafpanda

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  • Posts: 181
Cool!  I definitely need to check your games out sometime.   Do you have anything published on the Web or mobile?  You help out so much here but I don't recall you talking much about your own games.
I have been selling games to many clients who ask me for custom prototypes. I have not published any game yet, but I would like to do it. Since it seems that Google Play is not the more recommended site to publish a game, I am thinking about publishing some games on Steam and the Apple Store.

Also, I would like to sell Flash games to the main sponsors, but they told me now they want HTML5 games.
Therefore, I am glad of this news:
Don't worry, guys. The HTML5 export will be rock solid far in advance of the official end of life of Flash. The majority of the issues should be fixed with the release of 3.5.

Yes I can't wait for HTML 5 as well.  You ever think of trying flash games on the portals?   There can be a little money in it.

For example, my last game won some contest money on Kong, plus earned a couple hundred bucks for ad rev share.  Since the game did well on Kong and Newgrounds I was able to easily land deals with Armor Games and Addicting Games.

I won't go into exact numbers but I profited over $1,500  for that flash game and made some good contacts in the industry. 

HTML 5 is obviously much more preferred over flash at this point but they definitely will buy non exclusive licenses to flash games if they know the game will get views.

Honestly thinking about sponsorships.  I feel like in some cases it might be more profitable to go unsponsored so you won't be restricted to certain sites. (Depending on the $$$ of course)

Take my last example.  If I had gotten sponsored by Armor for, let's say, $1,250.  That would have been great but I would have ended up not being able to put my game on Addicting Games because they require their branding on all the games on their site.  The Armor Sponsorship would have prevented me from doing that and thus I would have lost the opportunity to land that deal.

I am getting close to finishing my latest game and I might end up going unsponsored (pending $$$) just for the freedom that comes with it.

But yeah HTML 5 can't come soon enough!!


LIBERADO

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  • Posts: 2487
Thanks for providing that information, it is really interesting.
   
I won't go into exact numbers but I profited over $1,500  for that flash game and made some good contacts in the industry. 
Wow... $1,500 is a decent amount of money for a Flash game.
Out of curiosity, can you provide a link to that game? I would like to play it.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.


decafpanda

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  • Posts: 181
Finally got a chance to check out some of your stuff on your profile.  Very Nice!  All of your games just feel so cleanly coded.  I really like that frog jumping game.  That could definitely be a very nice mobile game

lucas ferreira

  • Posts: 27
Good job, very good game, congratulations.

LIBERADO

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  • Posts: 2487
@lucas ferreira, thanks.  :)

@decafpanda, the problem is that I like to make prototypes of original mechanics rather than to make whole games. But now that I want to publish games, I will make complete games. By the way, I have played your game. I remember when you were developing it. That game deserves all the money you have earned because it is really impressive and very well done.  ;)
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

decafpanda

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  • Posts: 181
Hey thanks .  That means a lot coming from you.  Look forward to your Zuma Deluxe!!

havana24

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  • Posts: 482
Really amazing!
I love the bounce effect when the ball touches the others!
As always, you're a really good stencyler! :)
My Website: www.havana24.net