Programmer Required for RPG Platformer


  • Posts: 1
I've been struggling for several weeks to successfully create an RPG Platformer.  I've already implemented player movement, jumping, and a "switch character" function, but I'm still having trouble with attacks.  Essentially, I'd like the attack button to perform a different type of attack (melee, projectile, and vertical) depending on which character is active.

I'm willing to pay.  Drop me a line if you're interested and I'll provide you with more info regarding the game.


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  • Posts: 1062
You could create a game attribute (number or text would be best) depending on the active character, and have the effect of the button actor trigger different attacks depending on the attribute's value.

Upcoming Projects: Poppytail 5, Pixeltail, The Poppytales, A Game About Trimming Hedges: Final Version, One Million, Poppytail 5 2D (maybe)

Contact me in private message i can make it for not much