Programmer Required for RPG Platformer

zeekee

  • Posts: 1
I've been struggling for several weeks to successfully create an RPG Platformer.  I've already implemented player movement, jumping, and a "switch character" function, but I'm still having trouble with attacks.  Essentially, I'd like the attack button to perform a different type of attack (melee, projectile, and vertical) depending on which character is active.

I'm willing to pay.  Drop me a line if you're interested and I'll provide you with more info regarding the game.

NickamonPoppytail

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  • Posts: 1068
You could create a game attribute (number or text would be best) depending on the active character, and have the effect of the button actor trigger different attacks depending on the attribute's value.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH; also canon to the Poppytail series. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project; also canon to the Poppytail series.. The Poppytales: Hand-drawn spin-off bullet-hell RPG using characters from all my other book and game projects. Not canon to the Poppytail series.

Contact me in private message i can make it for not much