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Programmer Required for RPG Platformer


  • Posts: 1
I've been struggling for several weeks to successfully create an RPG Platformer.  I've already implemented player movement, jumping, and a "switch character" function, but I'm still having trouble with attacks.  Essentially, I'd like the attack button to perform a different type of attack (melee, projectile, and vertical) depending on which character is active.

I'm willing to pay.  Drop me a line if you're interested and I'll provide you with more info regarding the game.


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  • Posts: 325
You could create a game attribute (number or text would be best) depending on the active character, and have the effect of the button actor trigger different attacks depending on the attribute's value.