Well done on getting a game published. That's an achievement in itself. I remember giving you feedback previously, so I won't repeat myself too much.
The game is fun to play, and I think you have the balance of ads just right. Jumping up through small gaps can be a little frustrating as you sometimes get caught, even though it looks like you should be able to get through, and some collision shapes seem a bit too big.
Personally, I'd like to be able to jump up through the moving platforms.
One suggestion, add some padding to the bottom of your levels, maybe 3 or four tiles because when your player is at the bottom of the level, the controls (and so your fingers) are over the actor.
Level design is great, but graphics need a little refining.