Ultimate Mega Mechs (trilogy)

1MrPaul1

  • *
  • Posts: 1265
Hello
Let me show you first video of my latest game for my megamechs series

Previous 2 parts I made with the coder who used AS3 for it, but 3 rd I decided to make myself in stencyl
It is biggest game that I ever made(from finished :)),
2+ hours of gameplay. a lot of enemies, select from 6 heroes, and 15 levels with 7 bosses.
still have a lot of work, but core is ready
<a href="https://www.youtube.com/v/tMP493BsXQI" target="_blank" class="new_win">https://www.youtube.com/v/tMP493BsXQI</a>

EDIT
game link http://ru.y8.com/games/ultimate_mega_mechs

« Last Edit: February 14, 2018, 07:59:46 am by 1MrPaul1 »

ceosol

  • *
  • Posts: 2201
very cool looking :)

1MrPaul1

  • *
  • Posts: 1265
very cool looking :)
Thanks Ceosol
Hopes not just looking but also playing....
Soon will publish I hope
Got to make translation on 5-6 languages now

Bombini

  • *
  • Posts: 1053
Very impressive Mister 1MrPaul1!

1MrPaul1

  • *
  • Posts: 1265
Very impressive Mister 1MrPaul1!
Thanks Bombin
special thanks for mister :)
The game looking good also because of great music of our composer. he made 7 different tracks for this game

1MrPaul1

  • *
  • Posts: 1265
Finally finished the game



I like overall what I have at the end.
But the game is still not very good.
Also I worried about performance, on my surface 4, in chrome it is very lagy, but other people said that it is smooth on their machines

For stencilers can be interesting how was done simple blur effect of actors without shaders
and death animation by means of Image Api, when corpse fall down trough the ground like in 3D games
may be something else....

The game is fully translated on 6 languages.
English , Russian, France, Deutsche, Spanish and Vietnamese
Would be great if you will play and estimate how good or bad it is
http://ru.y8.com/games/ultimate_mega_mechs

merrak

  • *
  • Posts: 2159
The game looks great. I played it for a few minutes. I found the WASD/GHJ control scheme uncomfortable to use, though. Maybe I'm just not used to it. It makes sense for 2P, but for one player I would've preferred the attack controls to be on the right side of the keyboard.

1MrPaul1

  • *
  • Posts: 1265
Hm, Thanks Merrak.
You are not first who telling me about controls
But I just dont know how to do it better.
The game is for 2 players, yes, and if hand of the players will be crossed it is not very good I think. To make separated controls for 1 and 2 players mode, it is not easy probably. 
Also the game is translated on french, and also include AZERTY keyboard style, that makes things even harder, actually there is not different options for AZERTY at all
I will think what I can to do with it... needs something clever

JeffreyDriver

  • Posts: 1769
As with your other games, it looks great. Really polished. As merrak said, the controls were a little uncomfortable at first, but I did find myself getting used to them.

The gameplay is smooth and responsive.
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

1MrPaul1

  • *
  • Posts: 1265
Thank you Jeffrey
but I still not follow advice to find fun before polishing the game... hehe...

Itsmelee

  • Posts: 38
really great graphics, i enjoyed the game alot, i played it with an xbox controller it felt much better than the keyboard controls..
keep going well done  8)

Itsmelee

  • Posts: 38
hi MrPaul what compression tool did you use for your PNGs? your artwork is fantastic  :D