Fullscreen

RosalinaGalaxer

  • Posts: 141
Hey.

I've looked around the forums and found a whole bunch of people asking this question, but they never got a clear answer. What is a good resolution to use to fill the whole screen? The base 760x480 or whatever it is gives you sidebars, but how much bigger does one of those values need to get?

Thanks!
W̸͚̯̒͗̊̂͗̃ë̴͙̻̣̠͂́͑͘̕̚ỉ̶̱͚̤͕͍̮͛͂̇r̶̲̣̜̳͐̇͋͘d̸͈͎͓̙̔͜ ̵̠̫̜͋̄̔͘͜ǵ̷̯͍̽̍̉͐̽̈́l̶̡̛͎̬̮̮̬̠͌͊̓̇͘i̶̡̻̰̖͕̘̎͊̚t̶̬̬̤̣͌̆͌͐̔̇̀c̷̙̳̙͈̖̀̈̎̋͑̉͜͝h̴̫̀̏͜͝e̷̝͑̊̍͘s̷̥̰̙̠̺̫̆ ̷͈̯̝͘ͅe̸͍̣͇͙͕̖͗̉̓̃̓͌͝v̶͕͕̰̘̙̫͒̑e̷̞̤͍͔͐̽͌̓r̷̨̺̲͊̋͘͝͝y̸̛̱͂̚ẇ̴̨̯̤̠̱̭̣̈̍̓h̶̨̤͎̞͛͋ę̴̻̪̝̙̬̒͜r̵̗̟̼͋ĕ̴̙̬͐͌!̵̱̠̉

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

NobodyX

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  • Posts: 1227
Any resolution can fill the screen in fullscreen. Do you have the "scale mode" setting changed? If not, the default option will not scale your game up when in full screen.

Or are you asking about aspect ratios? I'm assuming you're making a desktop game. Most monitors are 16:9 aspect ratio, so if you have any resolution that's 16:9 then there won't be any thing letterboxed or cropped for most monitors. But some monitors are a slightly different aspect ratio so whatever you choose it can't be perfect for every single monitor.

RosalinaGalaxer

  • Posts: 141
So 16:9 aspect ratios are the way to go?
W̸͚̯̒͗̊̂͗̃ë̴͙̻̣̠͂́͑͘̕̚ỉ̶̱͚̤͕͍̮͛͂̇r̶̲̣̜̳͐̇͋͘d̸͈͎͓̙̔͜ ̵̠̫̜͋̄̔͘͜ǵ̷̯͍̽̍̉͐̽̈́l̶̡̛͎̬̮̮̬̠͌͊̓̇͘i̶̡̻̰̖͕̘̎͊̚t̶̬̬̤̣͌̆͌͐̔̇̀c̷̙̳̙͈̖̀̈̎̋͑̉͜͝h̴̫̀̏͜͝e̷̝͑̊̍͘s̷̥̰̙̠̺̫̆ ̷͈̯̝͘ͅe̸͍̣͇͙͕̖͗̉̓̃̓͌͝v̶͕͕̰̘̙̫͒̑e̷̞̤͍͔͐̽͌̓r̷̨̺̲͊̋͘͝͝y̸̛̱͂̚ẇ̴̨̯̤̠̱̭̣̈̍̓h̶̨̤͎̞͛͋ę̴̻̪̝̙̬̒͜r̵̗̟̼͋ĕ̴̙̬͐͌!̵̱̠̉

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

NobodyX

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  • Posts: 1227
Yeah it's the most popular, go for it.

Shayaan

  • Posts: 88
And what it you have pixelated art? Would it look blurry?

I'm making my first PC game for Steam. So I don't have much idea about resolution and scaling.

RosalinaGalaxer

  • Posts: 141
If you made the art at a larger size and imported it scaled down, it shouldn't be blurry. I haven't done much with fullscreen, but the game I've been working on with fullscreen isn't blurry and I'm doing pixel art. I'm doing the art at pixel scale and then magnifying it by 3. And I'm doing it in MS Paint, so pretty much any other program should be able to do it as well.
W̸͚̯̒͗̊̂͗̃ë̴͙̻̣̠͂́͑͘̕̚ỉ̶̱͚̤͕͍̮͛͂̇r̶̲̣̜̳͐̇͋͘d̸͈͎͓̙̔͜ ̵̠̫̜͋̄̔͘͜ǵ̷̯͍̽̍̉͐̽̈́l̶̡̛͎̬̮̮̬̠͌͊̓̇͘i̶̡̻̰̖͕̘̎͊̚t̶̬̬̤̣͌̆͌͐̔̇̀c̷̙̳̙͈̖̀̈̎̋͑̉͜͝h̴̫̀̏͜͝e̷̝͑̊̍͘s̷̥̰̙̠̺̫̆ ̷͈̯̝͘ͅe̸͍̣͇͙͕̖͗̉̓̃̓͌͝v̶͕͕̰̘̙̫͒̑e̷̞̤͍͔͐̽͌̓r̷̨̺̲͊̋͘͝͝y̸̛̱͂̚ẇ̴̨̯̤̠̱̭̣̈̍̓h̶̨̤͎̞͛͋ę̴̻̪̝̙̬̒͜r̵̗̟̼͋ĕ̴̙̬͐͌!̵̱̠̉

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

NickamonPoppytail

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  • Posts: 934
And what it you have pixelated art? Would it look blurry?

I'm making my first PC game for Steam. So I don't have much idea about resolution and scaling.

If you still have Pencyl as your default image editor, it actually allows you to manipulate the image size in Image > Image Size.
Currently developing Poppytail 5, Pixeltail, The Poppytales, and A Game About Trimming Hedges.

Email: nick.rosemarygames.poppytail@gmail.com

;)

Rimrook

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  • Posts: 251
My 16:9 resolutions.
1x 1152w 640h
2x 576w 320h
3x 384w 213h
4x 288w 160h

If you use letterbox full screen, you have a pixel or two on the top and bottom but at least your game’s tiles won’t partially be off the screen. :)

Shayaan

  • Posts: 88
So you guys know any good screen resolution for pixelated fullscreen games? Because 760x480 doesn't seem to be 16:9.

EDIT: Rimrook sorry I didn't read your reply. Thanks :)

So I should make everything in my game for '576w 320h' and then select the 'Scale To Fit (Letterbox)'. That would work fine, right?

« Last Edit: April 15, 2018, 09:01:48 am by Shayaan »

RosalinaGalaxer

  • Posts: 141
Yep, it should work. I can't see any reason it shouldn't. If it doesn't, try scrolling through each fullscreen mode.
W̸͚̯̒͗̊̂͗̃ë̴͙̻̣̠͂́͑͘̕̚ỉ̶̱͚̤͕͍̮͛͂̇r̶̲̣̜̳͐̇͋͘d̸͈͎͓̙̔͜ ̵̠̫̜͋̄̔͘͜ǵ̷̯͍̽̍̉͐̽̈́l̶̡̛͎̬̮̮̬̠͌͊̓̇͘i̶̡̻̰̖͕̘̎͊̚t̶̬̬̤̣͌̆͌͐̔̇̀c̷̙̳̙͈̖̀̈̎̋͑̉͜͝h̴̫̀̏͜͝e̷̝͑̊̍͘s̷̥̰̙̠̺̫̆ ̷͈̯̝͘ͅe̸͍̣͇͙͕̖͗̉̓̃̓͌͝v̶͕͕̰̘̙̫͒̑e̷̞̤͍͔͐̽͌̓r̷̨̺̲͊̋͘͝͝y̸̛̱͂̚ẇ̴̨̯̤̠̱̭̣̈̍̓h̶̨̤͎̞͛͋ę̴̻̪̝̙̬̒͜r̵̗̟̼͋ĕ̴̙̬͐͌!̵̱̠̉

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

Bombini

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  • Posts: 963
Scaling pixelart up does also not blur it (because scaling down was mentioned).

Shayaan

  • Posts: 88
And what about changing screen resolution in-game? Is it possible with Stencyl?

ichimitch

  • Posts: 52
And what about changing screen resolution in-game? Is it possible with Stencyl?

I'd also really like to know the answer to this question.

Vaibhav Sangwan

  • Posts: 157
I don't think that's possible in stencyl.

RosalinaGalaxer

  • Posts: 141
That would be useful if it was. You could bring up a resolution menu so that people who didn't have a  16:9 screen could change it to what they needed.

We might be able to do it with some Haxe code. I was poking around in the code trying to see why debug drawing wasn't on and I noticed that at the start of the code it defined the screen width and height.  So someone might be able to put together an extension for this.
W̸͚̯̒͗̊̂͗̃ë̴͙̻̣̠͂́͑͘̕̚ỉ̶̱͚̤͕͍̮͛͂̇r̶̲̣̜̳͐̇͋͘d̸͈͎͓̙̔͜ ̵̠̫̜͋̄̔͘͜ǵ̷̯͍̽̍̉͐̽̈́l̶̡̛͎̬̮̮̬̠͌͊̓̇͘i̶̡̻̰̖͕̘̎͊̚t̶̬̬̤̣͌̆͌͐̔̇̀c̷̙̳̙͈̖̀̈̎̋͑̉͜͝h̴̫̀̏͜͝e̷̝͑̊̍͘s̷̥̰̙̠̺̫̆ ̷͈̯̝͘ͅe̸͍̣͇͙͕̖͗̉̓̃̓͌͝v̶͕͕̰̘̙̫͒̑e̷̞̤͍͔͐̽͌̓r̷̨̺̲͊̋͘͝͝y̸̛̱͂̚ẇ̴̨̯̤̠̱̭̣̈̍̓h̶̨̤͎̞͛͋ę̴̻̪̝̙̬̒͜r̵̗̟̼͋ĕ̴̙̬͐͌!̵̱̠̉

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz