Metroid Map System (Updated 3/16/2018)

Rimrook

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  • Posts: 251
UPDATED 3/16/2018:
https://www.dropbox.com/s/0i5w3ta8e38v4qi/Metroid%20Map.stencyl?dl=0
^^^^^
Get it now, full working version for 3.4
Import the whole example game and try it out!

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Decided it's time. Been with Stencyl for 6 years and I've seen nothing public similar to it so why not. I'm releasing a version that's a few iterations back, so it's not the fanciest but it is the most versatile.

It's the whole project exported, but IT DOES NOT WORK. It'll be up to you to export, import, and fix the parts you need and place them into your own project. These old files don't translate well over the numerous Stencyl updates. A tip for repairing it is to export the behavior to a clean project of your choosing, preferably a platformer kit or template, and copy over the images from the extras folder.

Saying it’s a Metroid map is inaccurate, it just paints open space on a blank canvas, but understanding the image API can let you format this however you want. I apologize the behavior is in poor health, I invite anyone who chooses to clean up and make the behavior friendly for anyone to use.

See attachment for download. Hope you enjoy it.

« Last Edit: March 17, 2018, 07:31:52 am by Rimrook »

squeeb

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Thank you my friend!  I'll give it a try when I get a chance..

Rimrook

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  • Posts: 251
I may give this some love. I have a way to make it more understandable, and I want to make it a plug-in-play sort of behavior.

Rimrook

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  • Posts: 251

« Last Edit: March 16, 2018, 12:46:36 pm by Rimrook »

Rimrook

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  • Posts: 251
You can press O and P to reset the game or scene. I know sometimes the scene links aren’t perfect.