POSSESSED - inspired by movies such as The Exorcist, REC & Paranormal Activity


  • Posts: 34
Hi all,

This is my first game in a while, over a year in fact. It's still in development and there's a lot of work to do before its ready for release on iOS & Android.

In short the game is set through an old cell phone at night. You are a 17 year old girl who's just moved into a new apartment with her mum. Your mum has gone out for the night and that's when strange things start to happen.

The goal of the game is to try and survive until morning when your mum returns home, the later it gets the more active whatever is in the house becomes. It feeds off electricity so you have to make sure to switch off anything electrical, if you don't it will basically become strong enough to get you. You have to also rely on listening, if you hear something breathing or some kind of shuffling then don't turn on your torch! Oh yeah and the previous owners daughter might still be somewhere in the apartment, just hope she doesn't wake up!

The game will feature lots of different random events throughout the night - orbs, eyes in the dark, strange knocks/noises, random electrical objects turning on and encounters to name but a few.

Im always looking for inspiration or extra ideas so welcome to any suggestions for gameplay elements to add, possibly also inspired by ghost/horror movies.

Early gameplay footage:

« Last Edit: March 11, 2018, 04:33:03 pm by dale527 »


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  • Posts: 164
Wow it is very nice! I liked the video very much, especially the old mobile phone interface. I don’t have any suggestions,  but I  would like to play it when you get to  beta!


  • Posts: 1527
Looks like an interesting game. I too would like to see a playable demo. Being able to play it would help me think of suggestions.
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.


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  • Posts: 1331
Nice idea. I like how you control everything from a mobile perspective just like a lot of youngsters are doing.

Is there a reason you go for computer-graphics rather than photo materials? Will the objects be used like a kind of 'hidden object' game?

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  • Posts: 34
Thanks for you comments! Hopefully I should have a playable demo within the next couple of weeks.

Currently adding lots of features such as a simple game that is playable through the phone as well as an intro where you are chilling in your room listening to some heavy guitar music, texting your mum when suddenly the power cuts which starts the game.

Its going to take a lot of balancing tweaks to get the difficulty just right, such as how often the entity appears/jumpscares you etc. Though its not purely about jumpscares, the game is based more around what you can't see but can hear.

Ive never been a huge fan of having photo materials in a game, if not done correctly it can look quite amateurish, but thats just my opinion I guess. It won't be like a hidden objects style game but there will be little differences in the rooms each time you visit -doors open, items moved around, radio/TV randomly coming on etc.

I'll also upload a better gameplay video soon hopefully that shows more gameplay than just walking around the rooms.