Retro Redux: Lost Temple (an experiment/side project)

JeffreyDriver

  • Posts: 1597
Needing some time off from my main project I started playing around and experimenting with a couple of other ideas I had, and so far, this is the result: http://www.stencyl.com/game/play/38463

Controls are ARROWS. (Left, Right, Jump. Up is also the interact key) If a jump seems impossible, try taking a run up, but note that some will be impossible to force you to take a certain route.  Those jumps are generally very obviously impossible.

As I was just trying some things out there's been no real planning, though I'm beginning to think I may expand on it.

The idea is to have linear run/jump/dodge scenes punctuated by larger scenes to explore and solve puzzles.

Currently you can't get past the first main game area.

EDIT:
I've put it up on GameJolt - https://gamejolt.com/games/LostTemple/332970

« Last Edit: April 13, 2018, 03:14:35 am by JeffreyDriver »
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

Itsmelee

  • Posts: 37
i like it  :D really like the level layout, keep going with it

Ephoria

  • *
  • Posts: 37
Very nice rendering  ;) I like it ! The pixel Art is simple but it gives something really clean !


Follow me on twiter : https://twitter.com/_Ephoria

JeffreyDriver

  • Posts: 1597
Thanks. I've tweaked the artwork some more, making it even more simplified, but I feel it works well. (Feel free to correct me!)

Some of the mechanics:
- Variable jump based upon your speed, so you may need to take a run up at certain points
- Vignette effect limits visibility. You can pick up torches to improve visibility. Not sure whether to have the torches burn out after a certain time or not.
- A map can be found to reveal the layout.
- Additional map pieces show different items.
- After each area you encounter (an increasingly frustrated) guardian who makes the next area more difficult.

The map (the main reason for this project as I was working on a minimap for my other project) uses the Image API to draw the map. It's not perfect, but it's looking good so far.

In the second main area, the minimap has some lines drawn in a grid. No idea why this is happening. The same behaviour is shared between all scenes.

« Last Edit: March 24, 2018, 04:10:38 pm by JeffreyDriver »
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

JeffreyDriver

  • Posts: 1597
Except for sounds, start screen/menu, and a proper ending, this is complete and playable from beginning to end.

One of the biggest issues has been my tendency to over complicate things. This was supposed to be a simple project to try some things out, but I kept adding things (including a boss battle). I think this is actually detrimental to my projects.

Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk