Tile Collisions Shape won't stay at 100% width/height

mpeterskc

  • Posts: 22
Simply put, when creating a tile collision box, if I set the width or height to 100% and click "OK" the shape will automatically set itself to 99% width and/or height. I'm using 3.4, my tiles are 32x32 and this seems to happen when I'm editing any tileset. I've included screenshots in case I'm not being clear enough. Sorry if this has already been covered, I wasn't able to find anything on the forums.

Thank you in advance!

corbanwolf

  • Posts: 161
This happens. I reported this but I don't know if they noted that. The best way is to make a new tileset and edit existing collision shapes BUT never go under 100% because then you won't be able to go back to 100%

mpeterskc

  • Posts: 22
Thanks! Glad I'm not the only one that this has happened to. I also just discovered that if you create a polygon collision shape you can get the shape to stay at 100% width or height.

rob1221

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  • Posts: 9445
It's a bug that is fixed in 3.5.

mpeterskc

  • Posts: 22
Thanks Rob, looking forward to 3.5 when it's ready!