"Pengwin" - Falling Penguin Game

squeeb

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Yes.. but if you type it into stencyl wrong.. or not select the one you made from before.. thats what i always start checling with any errors like this.. i haven't seen this one yet though

TheeSeaverShow

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Jumping on for a few hours, If anybody is on and wants to talk or ask questions / suggestions, let me know.  Squeeb... still havent figured out this android yet.  Ill let you know when I do. :(

squeeb

  • Posts: 1274
Jumping on for a few hours, If anybody is on and wants to talk or ask questions / suggestions, let me know.  Squeeb... still havent figured out this android yet.  Ill let you know when I do. :(
No worries.  Let me know if you have any questions.. or anything i can do to help

TheeSeaverShow

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Hey everybody, I am back on my grind this week. I've been on a work trip to DC  since last week ... Left Ohio, drove through Pennsylvania, West Virginia, Maryland, Virginia and D.C. attending some conferencing classes, and drove back. So needless to say, I haven't got much done.  But today... I Will!

Log 4/14/2018

-I implemented a "Clicks Allowed Per Level" behavior.  Setting the number of clicks allowed per level to a tested amount.  Also disabling the ability to click a block once your at zero.  I also plan on making the bricks animated or the area showing the "clicks allowed" animated to allow the user to easily understand they don't have any more clicks.  (I am not trying to use words.. Removing the need to localization.)

- Added the "Stars Obtained" to world to the world select screen. Allows the user to see how many start they have obtained vs how many are possible for each world

- Added star achieved animation on win/lose screen.  Allows users to see the amount of star they got on the level they just played.  Also added a little sense of achievement.

- Centered/positioned the buttons on screen for every device size.

- Fixed actor movement on level select screen.

-Added sounds on block destroy and reset buttons.


« Last Edit: April 14, 2018, 08:14:36 pm by TheeSeaverShow »

TheeSeaverShow

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So I finally figured out the Android Testing stuff.... I think.  I posted to an alpha version.  I added you to it squeeb.

* Still pending. Ill let you know when its not.  Also, I believe that you will need to go to

https://play.google.com/apps/testing/com.greenfordgames.pengwin

to play it

squeeb

  • Posts: 1274
Cool.. nice concept.. i am playing it now..  i see the things you still need to work on.. i wont point those out.. what shall i be looking for while testing?

TheeSeaverShow

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Cool.. nice concept.. i am playing it now..  i see the things you still need to work on.. i wont point those out.. what shall i be looking for while testing?

Please DO point them out.  I obviously am in VERY VERY early stages of production, but I want to get as much input as possible.  Be harsh, be mean, be constructive, it doesn't matter. No input is bad input. 

Also, you got a build that is a week or two old.  I will update it sometime this week.

Personally I don't like that the penguin is a Square... I feel like it puts to much inconsistency into the game.  I am deciding whether or not I want to make him a snowball covered circle.  Then have the gravity a little stronger to prevent the "teetering" motion you get between blocks.

If you have any suggestions or you find any errors, please point them out!

Thanks,
Kyle

TheeSeaverShow

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  • Posts: 463
Also, does it show a giant black box on the level select screen for you on android?  It never had this before while testing for android, but when I downloaded and installed that build from the playstore, the level select screen is 50% blacked out... Ill have to figure out whats going on there.

squeeb

  • Posts: 1274
Also, does it show a giant black box on the level select screen for you on android?  It never had this before while testing for android, but when I downloaded and installed that build from the playstore, the level select screen is 50% blacked out... Ill have to figure out whats going on there.

This is what i see... also. . Plans for the player name level select part.. facebook leaderboards or something?  Looks like it.. thats why i ask

TheeSeaverShow

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Quote
This is what i see... also. . Plans for the player name level select part.. facebook leaderboards or something?  Looks like it.. thats why i ask

Yes, I have been keeping my eye on an extension that allows for facebook with friends type of level select. Haven't messed with it at all, but Ive been trying to find people on the forums that have used it and learn more about it.

If you have any opinion on what art style I should go for, game play mechanics that need changed, or levels too hard/easy, or suggestions at all about the game, let me know. Always looking for input.