Easter Fun

NickamonPoppytail

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  • Posts: 887
I've just spent the last few hours making a very small Easter egg hunt game, simply called "Easter Fun". In it, you can play as Dizzy and King Ted from The World of Elecreatures, a pink dragon called SLiM and a blue version of Easter Bunny from Poppytail called Fluoride.

You can get the game here for free. It is not canon or related in any way to any of my other three series other than the fact two characters were borrowed from Elecreatures (and even then, Dizzy is one of my pets in real life).

Hope you find some enjoyment in this extremely short game! ;)
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

JeffreyDriver

  • Posts: 1667
You should export it to flash.
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

NickamonPoppytail

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  • Posts: 887
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

NickamonPoppytail

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  • Posts: 887
Alright, Easter Fun has been published to GameJolt as a Flash download as well as uploaded to the Stencyl Arcade.

« Last Edit: March 31, 2018, 03:46:40 pm by NickamonPoppytail »
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

JeffreyDriver

  • Posts: 1667
I've had a play and here are my thoughts:

The graphics are still really, really rough. Graphics don't make a game great (however, great games can be made with really primitive graphics.) but at the moment, the graphics aren't doing your games any favours.

I've talked graphics to you before, but I feel I need to mention it again. Years ago, my professor gave me some very useful advice, and that was to try and reduce my work to be most basic elements, and then see how I could change things in simple ways in order to project new meanings or separate content.

Check out this game: https://www.kongregate.com/games/keybol/pretentious-game (It's not one of mine!) Rudimentary graphics, simple gameplay. Yet, on kongregate, a site known for its users to spout vitriol and be generally negative, the game not only did well, but has been made badge of the day several times.

My point is, make something fun and interesting to play. Worry about graphics later.

The controls are smooth and responsive. No issues there.

There seemed to be no threat or difficulty. Was I just lucky?

Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

JeffreyDriver

  • Posts: 1667
Alright, Easter Fun has been published to GameJolt as a Flash download as well as uploaded to the Stencyl Arcade.

I've had a thought about this game, and it would work really well as a strategy game!

With a move-to-grid system, you would need to out-maneuver  your enemies (a bit like chess)
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

NickamonPoppytail

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  • Posts: 887
I've had a play and here are my thoughts:

The graphics are still really, really rough. Graphics don't make a game great (however, great games can be made with really primitive graphics.) but at the moment, the graphics aren't doing your games any favours.

I've talked graphics to you before, but I feel I need to mention it again. Years ago, my professor gave me some very useful advice, and that was to try and reduce my work to be most basic elements, and then see how I could change things in simple ways in order to project new meanings or separate content.

Check out this game: https://www.kongregate.com/games/keybol/pretentious-game (It's not one of mine!) Rudimentary graphics, simple gameplay. Yet, on kongregate, a site known for its users to spout vitriol and be generally negative, the game not only did well, but has been made badge of the day several times.

My point is, make something fun and interesting to play. Worry about graphics later.

The controls are smooth and responsive. No issues there.

There seemed to be no threat or difficulty. Was I just lucky?

I have to agree graphics were rushed. This was finished at 11:30pm for me and I rushed to have the graphics done. This game was an Easter present for a family member and they loved it.

The only real "threats" in the game are rotten eggs; green and cracked eggs which just give you a game over. There is only a 1% chance of these spawning, though.

Alright, Easter Fun has been published to GameJolt as a Flash download as well as uploaded to the Stencyl Arcade.

I've had a thought about this game, and it would work really well as a strategy game!

With a move-to-grid system, you would need to out-maneuver  your enemies (a bit like chess)

This does sound like a good idea, however I would rather focus on my main projects. If enough people want me to fix up the graphics and add more updates in the future, I would be happy to do so.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

NickamonPoppytail

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  • Posts: 887
Check out this game: https://www.kongregate.com/games/keybol/pretentious-game (It's not one of mine!) Rudimentary graphics, simple gameplay. Yet, on kongregate, a site known for its users to spout vitriol and be generally negative, the game not only did well, but has been made badge of the day several times.

That is a really good game.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

NickamonPoppytail

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  • Posts: 887
Hello everyone,

There's now an update which is only on GameJolt due to shaders playing a more important role, called the Insanity Update. On the new Windows version, you can play as normal, or you can type "insanity" on the character select screen for a larger level with more egg types:

Normal Egg: Adds to your score and creates more eggs.
8-Bit Egg: Adds to your score, creates more eggs and clears all shaders.
Invert Egg: Adds to your score, creates more eggs and applies the invert shader.
Grayscale Egg: Adds to your score, creates more eggs and applies the grayscale shader.
Fire Egg: Adds to your score, creates more eggs and applies a thermal shader.
Hallucination Egg: Adds a large amount to your score (larger than any of the other eggs), but creates an extremely disorientating version of the Stencylpedia ripple shader.
Rotten Egg: Subtracts 20 from your score.
Chocolate Egg: Ends your run and updates your highscore.

Hope you can have some fun with this :) ! This came from me playing around with the normal version, but instead of collecting a chocolate egg, I just avoided those and tried to see how many eggs I could fill the screen with.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)