Making a video series of my new game as I make it. (Turn based tactics game)

Dincicode

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So Im going to be making a video series of my new game as I'm making it. Its probably going to take up to 6 months to get up to a closed beta. I have a full time job and get little free time to work on anything.

Newest video :
https://www.youtube.com/watch?v=yBYiQdxPYgM
<a href="https://www.youtube.com/v/yBYiQdxPYgM" target="_blank" class="new_win">https://www.youtube.com/v/yBYiQdxPYgM</a>

« Last Edit: May 19, 2018, 12:39:15 am by Dincicode »

Dincicode

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  • Posts: 202
Video 1 : Making tiles, rotation of elements and basic movment.

https://www.youtube.com/watch?v=XlYFkJq-h1g
<a href="https://www.youtube.com/v/XlYFkJq-h1g" target="_blank" class="new_win">https://www.youtube.com/v/XlYFkJq-h1g</a>

Dincicode

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Video 2 : Saving, loading, aiming and shooting. Plus showing of some code and how i made stuff.

https://www.youtube.com/watch?v=CcRKtR0976U
<a href="https://www.youtube.com/v/CcRKtR0976U" target="_blank" class="new_win">https://www.youtube.com/v/CcRKtR0976U</a>

mdotedot

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Awesome videos mate!

So to summarize some things:
* You basically use images with an actor that has only placeholder animations. The actual animation is done with images stored in the extras folder
* You seem to have z-ordering on one layer AND another layer above (and below?) it where the same number of layers can be done  using graphical offsets (visual) rather than actual layering.

Are you aware that images used in the extras folder don't scale on different mobile devices?! You might be making this for non-scale-able targets, but I like to 'warn' you about it.

Can you post a video where you go a bit into detail about the rotating and z-ordering programming?

Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Dincicode

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Yeah you got it.  In the final project there is probably going to be 4 layers. Layer 1 for backgrounds, layer 2 for tiles and characters, layer 3 for menus and buttons and layer 4 for mouse and other things that need to always be on top.

As for the scaling of images on mobile devices that is good to know. I was plaining to work on a mobile game next year and I'll keep that in mind.

I'll make a video explaining the roatation and z ordering next week if I get the time.

Also about the actors using images. You can maybe have 10 huge acotrs on screen before a gmae starts spazzing out if you use the native animations in Stencyl. With this system you can have 100 without a problem. This is all on exe games not sure about flash.


Dincicode

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Video 3 : New features in the level editor. Basic enemy unit AI, different attack types, a new mech unit, plus a partially fleshed out turn base system.

https://www.youtube.com/watch?v=yBYiQdxPYgM
<a href="https://www.youtube.com/v/yBYiQdxPYgM" target="_blank" class="new_win">https://www.youtube.com/v/yBYiQdxPYgM</a>

Dincicode

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  • Posts: 202
The rotation code. Mid X and Mid Y are just the coords of the point you would want your actor to spin around.

« Last Edit: May 19, 2018, 01:03:26 am by Dincicode »