The Poppytales (Journal Thread)

NickamonPoppytail

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NOTE: Point #3 contains potential spoilers for a game that will not come out in a very long time. Skip that point if you want to avoid them.

Hey everyone,

Not much progress on TPT lately but I have a few things I wanna say and perhaps get some advice on:

1) Soundtrack. Currently I have not started on this game's soundtrack since I am so early in development. However, my current idea is that battle themes and music for different areas will be remixes of or themed around the types of music in my different games. I want to do the game's soundtrack myself, but I'm still figuring out what to do with this. Any advice?

2) Animations. At my current rate, it may take several thousand years for one person to hand draw, digitalise and animate every single frame of the game at this current rate. Animations such as the Poppytail gif you can see in my signature run at 25 fps, but considering my hand-drawn backgrounds as well, this could cause major storage and memory issues. So I'm thinking of maybe downscaling the frame rate of animations because there will be loads in this game. Maybe if I can manage 10fps for animations? To make this easier to understand, 10fps is one frame every 100 milliseconds. My current rate is one every 40. Considering the large amount of characters this game will have, animations like the one in my signature may be in their tens of thousands by the time the game is finished.

3) Content. There will be loads of levels in this game. I want to somehow make sure all of them have some sort of twist or something that doesn't make them too boring, so progressing in the game doesn't feel like you're always fighting the same enemy with different moves each time you go into a fight. There will probably be at least 100, so this project is massively ambitious for one person.

In this game there will be ten major "areas":
1) Geometria (Century Game)
2) Easter Island (Easter Fun)
3) Rosemary Games (Pixeltail)
4) Old Rosemary Games (Poppytail 1-4)
5) Non-Existence (Poppytail 4: Special Edition)
6) The Training Grounds (One Million)
7) Trapdoor Graveyard (Poppytail 5)
8) Hedge Avenue (A Game About Trimming Hedges)
9) The Elecreature Territories (The World of Elecreatures, my book)
10) Boompaint Island (The cancelled sequel to Elecreatures from 2016)

Some of these worlds will be quite small. My estimates for how long each will be from smallest to largest is this: Geometria, Easter Island, Non-Existence, Trapdoor Graveyard, The Training Grounds, Old Rosemary Games, Boompaint Island, Rosemary Games, The Elecreature Territories.

Pretty much the idea behind this is you have the major antagonist: Wracedevil. Picture below.



So, he has twelve minions which will need to be beaten in order to get to him by travelling through The Elecreature Territories. Along the path are ten gates. There are two of these minions who can be beaten before encountering any gates, but the first nine gates require you to have beaten any other world to unlock. After the first two, the path to one of these minions will be behind each gate. The tenth one has a different objective I will not say. So that world will be quite long.

So, I'm going to working on Poppytail 5 and Pixeltail for quite a while. My goal is for the game to be done by mid-2020, but I can't make any promises.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

NickamonPoppytail

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It's not playable yet, I'm still working on character sprites. Ignoring the fact the enemy in this screenshot is SLiM with the background for Fluoride's level, the characters on the player's team are Frostbite (One Million), Creaper (A Game About Trimming Hedges: Final Version), Poppytail, Jenni la Crevette (Easter Fun) and Haunt (The World of Elecreatures).

I only managed to get one screenshot. After the first one, the game wouldn't let me take any more.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

NickamonPoppytail

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  • Posts: 1110
Okay, major update I wanted to make. It's been nearly three years since I started working on this project, and I don't want to abandon it. Instead, I'm going to abandon the idea of making it an RPG (since what I want to be able to make, even as simple as it sounded in theory, was ridiculously difficult to try and code). Instead I'm thinking of making it a platformer game similar to my most recent release Easter Fun 2, only on a bigger scale. I think this will be much more achievable than what I had planned before.

I was considering trying to move to another engine like RPG Maker, but I don't want to start with something completely new just for the one game, and if I kept everything to Stencyl I can reuse code from my older games to recreate the settings and minigames from them. TPT was planned to be sort of like a combination of everything I've done before, and I think by changing the style of gameplay, it'll be much easier to make progress on.

I'm just about to start on making it a platformer like Easter Fun 2. My plan is to build the game in the order of the story, so I'm going to be starting with recreating content from my earliest released game, Century Game.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project. The Poppytales: RPG using characters from other stuff I've made/am making. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl.

JeffreyDriver

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I know I've said this before, but please work on your art (or get a friend to do it for you.) You've got great writing, and you can create games, but your graphics are lacking. Maybe look at creating really basic pixel art.