Max_String_Reached error

homeofdeath212

  • Posts: 70
I don't really know when I first started receiving this error but I've managed to "dodge" it for a long time but not anymore because it just became too annoying to ignore.

What I wanted to do is add another animation to an actor that has the same frame but without any collisions. Each time I try to run the game with the new animation, Stencyl would give me a Max_String_Reached error.

What's wrong?
Latest Game: Dodging Base Defence
http://www.kongregate.com/games/useben212/dodging-space-defence.

Currently Working On: Unnamed Space Defence Game.

homeofdeath212

  • Posts: 70
... Nevermind. I think I "solved" the problem by deleting all my animated backgrounds.

What else does trigger this error?

Also, how do I put in animated backgrounds if they're "too big" for Stencyl?
Latest Game: Dodging Base Defence
http://www.kongregate.com/games/useben212/dodging-space-defence.

Currently Working On: Unnamed Space Defence Game.

NickamonPoppytail

  • Posts: 911
Also, how do I put in animated backgrounds if they're "too big" for Stencyl?

Raise Stencyl's memory limit.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

homeofdeath212

  • Posts: 70
That's not the problem for me though I think since my ram limit is already at 4 gb of ram(since they recommend only using half of your current ram size).
Latest Game: Dodging Base Defence
http://www.kongregate.com/games/useben212/dodging-space-defence.

Currently Working On: Unnamed Space Defence Game.

merrak

  • *
  • Posts: 1947
This problem often occurs when you have a very large image. If you have higher scales that you don't need enabled, try disabling them, since that's often a quick fix. If that doesn't work, see if you can tile smaller images together.