Max_String_Reached error

homeofdeath212

  • Posts: 99
I don't really know when I first started receiving this error but I've managed to "dodge" it for a long time but not anymore because it just became too annoying to ignore.

What I wanted to do is add another animation to an actor that has the same frame but without any collisions. Each time I try to run the game with the new animation, Stencyl would give me a Max_String_Reached error.

What's wrong?
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

homeofdeath212

  • Posts: 99
... Nevermind. I think I "solved" the problem by deleting all my animated backgrounds.

What else does trigger this error?

Also, how do I put in animated backgrounds if they're "too big" for Stencyl?
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

NickamonPoppytail

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  • Posts: 1033
Also, how do I put in animated backgrounds if they're "too big" for Stencyl?

Raise Stencyl's memory limit.
RIP Pirate Wray
April 2002-September 2018

homeofdeath212

  • Posts: 99
That's not the problem for me though I think since my ram limit is already at 4 gb of ram(since they recommend only using half of your current ram size).
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5

merrak

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  • Posts: 2207
This problem often occurs when you have a very large image. If you have higher scales that you don't need enabled, try disabling them, since that's often a quick fix. If that doesn't work, see if you can tile smaller images together.