In a perfect world, I would like to find somebody to work with to come up with a few different mechanics for the system. As it stands now, I only have a few minutes here and there to plug away on this with, as I have a solo game (jumping potato) and an unannounced collab going down
An isometric ARPG with a platformer element like in "Landstalker" for the Sega genesis and wii virtual console is my final goal here. For now the shooter is just a variation Im playing with. Back when i was first working on this, I had a three level system for height and hovering, which is where the space and shooter thing derived from. Now Im just using it to get my attributes actors and some template scenes in order.
Originally the isometric tiles and movement behaviors I made were intended for a traditional turn based RPG idea.