W.I.P Project : Galaxiconia

homeofdeath212

  • Posts: 114
Close enough






Looks like I need to polish this more for this to look decent.

Also, I'll take me some time to get the new game link up since a few  things broke when I made the switch from 3.4 to 4.0 and they're vital to the gameplay.

[edit: pardon for the bad quality of the .gif. I never noticed Stencyl had a 8mb limit before]

« Last Edit: May 21, 2019, 09:53:07 am by homeofdeath212 »
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5


homeofdeath212

  • Posts: 114
Did a few things:

1. Added glow to projectiles. They look shinier now. Not all have it yet. Also planning to add glow to things that need it and is not limited to projectiles. I do fear how it'll affect my FPS even though I'm using the image api for it.

2. I successfully recreated the HP bar I've wanted to make... sorta. Unfortunately my calculations are off. Also I'm having trouble with the tints. They keep showing up darker than what I intended

3. Had to do away with the light rays during a mini-boss' death cutscene(replaced with glowing explosions). Will try again one day when I'm more adept in using soft lights.

4. Almost forgot to mention that if your ship goes behind/below any HUD interface, the HUD would set its opacity lower so that you can still see your ship... or any enemy ship that happens to be below the HUD.

Video:
https://youtu.be/85tj-pc80A8

« Last Edit: June 29, 2019, 05:36:20 am by homeofdeath212 »
Currently Working On: Galaxiconia (A space shooter/defence game)
https://www.newgrounds.com/dump/item/2af922bd9a873856b9b2274737f80bc5