Pixeltail Character Mechanics (Looking for Feedback)

NickamonPoppytail

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Hello everyone,

I'm not sure how many people look at the Poppytail Series thread, but I have been creating a list of the enemies and what they will do over the past two weeks.

I'm looking for feedback on this list, so do any of you think I should change anything?



Poppytail- Will move in the same direction as the player vertically and the opposite horizontally whether the player is holding down a key or has released it.



Easter Bunny- Will walk when the player runs as well as vice-versa. He will move in the same direction horizontally as the player but the opposite vertically when the player is holding down a key or has released it.



Gremlin Girl- Will move one direction anticlockwise to the one the player is moving in when the player is holding down a key or has released it.. Like her appearance from the first game, she has no collisions when she walks upwards.



Lizard Hunter- He will move in the same direction horizontally as the player but the opposite vertically whenever the player holds down or releases a key. Even though he acts in the same movement pattern as Easter Bunny, Lizard Hunter will move at the same speed as the player.



Mousetrap- She will move around randomly on her own, leaving small mousetraps around the level. Stepping in one will summon her to kill you. While these may be an obstacle, most other enemies can be stunned temporarily if they stand on one.



Wicked Poppytail- He moves on his own. If you are below or above him, he will try and follow you. However, he will move away from you horizontally. Although this may make it more difficult for him to attack, he is much faster than his original counterpart.



Towelwich- He can tell whether you are to his left or right, and will move towards you horizontally. However, he will never move vertically until you hold down or release the up or down keys.



GamePrint- He will stay in one place, but unlike other enemies, will not kill you on impact. Instead, he has another method of attacking. He will instead shoot game packets at you. He can only fire up, down, left or right. If he hits you with a game packet, he will kill you.



Snarly Dog- Whenever the player presses or releases a key, she will move in the same direction. However, she is much faster than most characters, including the player.



Nykolas- He will move in the same direction as the player whenever they press or release a key, however he moves slower than the player. This will change if he comes into contact with either Pink Poppy, Batwingz, Towelwich or Vulcangoat. This will increase his speed to five times that of the player’s running speed!



Wicked Snarly Dog- She will constantly chase you around the level without stopping. She is five times your walking speed, so Alice is the only way you can defend yourself from her.



Enderguy- He will chase the player down, like Wicked Snarly Dog. He is much slower, but still faster than the player. However, Enderguy will need to take a break every once in a while, where he will stay in the one place for a short period of time.



Cheesestick- Cheesestick behaves nearly exactly like Enderguy. The only difference is he can’t be stunned by Mousetrap’s mousetraps, so he is slightly more of a challenge to get away from.



Liz-Liz- Liz-Liz also follows the player around, but will never take a break like some other characters. However, he will only move either horizontally or vertically at any time, never moving via both the x and y axes at the same time.



Eclipse- He will move small crescent moons around the level. Stepping on one will increase the rate of oxygen decrease by 10%. If your oxygen reaches 0%, he will attack.



Beachtime Poppytail- Every few seconds, he will move in a random direction at a random speed.



Nightmykolas- He moves towards the mouse at a random speed. He will be invisible, but his opacity will increase if your mouse is over him. Once his opacity has increased, it will never go back down again. He can only attack once he reaches 100% opacity. If his opacity is less than 75%, he has no collisions. If it is 75% or over, his opacity can also increase from collisions with Alice. He cannot be stunned by mousetraps.



Joey Turnbull- Once you see him, he will become transparent or ghostly, making him difficult to see. However, once you see him, your screen will turn completely black (including HUDs) briefly. Once this happens, he won’t stop until you either die or finish the chapter. For movement, he will alternate from moving towards you to moving in random directions. He can still kill you via collisions. He cannot be stunned by mousetraps.



Mr Battery- If a room has an electrical hazard, he will make the electricity rate skyrocket, killing you if the electricity meter reaches 100%. Unlike his appearance in Poppytail 3, he now also has the ability to kill you upon impact. Since he can't move, you may think he won't be much of a risk if there is no electricity hazard. However, if you are standing still, he has the ability to draw you towards him like a magnet.



Auto- He will always follow you around, however he is slower than you. while he cannot collide with you, if your x and y-positions match his, he will attack!



Abe- He will always follow you around, however he is slower than you. while he cannot collide with you, if your x and y-positions match his, he will attack!



Wicked Gremlin Girl- If you are below her, she will move right. If you are above her, she will move left. If you are to her right, she will move upwards. If you are to her left, she will move downwards. Her movements are meant to confuse the player, especially if the player is forced to think on their feet. She is five times faster than Gremlin Girl.



Wicked Pink Poppy (NEW)- He will charge at you at a fast speed, never stopping. The only way to get him to go back to his starting position in the level is by using your keyboard. If you type "ULF", large letters will appear on screen. Upon pressing the F key, he will go away.



Smiler- Will follow you around like many other characters, but if she hits a wall, she will move rapidly in random directions until she is no longer touching a wall.



Hybrid Chicken- Whenever you release a key,  he will move in a random direction. However, if he appears on screen, he will do one of three things: slowly making the screen darker until you can’t see anything, applying a disorienting ripple filter, or applying the bloom shader. These shaders will be disabled if he is not on screen. He can kill you on contact. He cannot be stunned by mousetraps.



Mama Tyranno- She will wander around, minding her own business. One thing that annoyed her in Poppytail 2 was getting anywhere near Mousetrap, but instead she is now angered if she sees you running. If she sees you running, she will attack.



Papa Tyranno- He will wander around, not killing you on contact (unlike Mama Tyranno), but there’s now one thing that angers him more than you going near Lulu or Eclipse: walking. When you see him, don’t walk, otherwise he will attack!



Bun-Bun- He will move towards the player on the x-axis, but in the opposite direction on the y-axis. While it may be difficult to concentrate on him while other characters do whatever, he will also leave eggs around the level. Touching one or getting too close to Bun-Bun will mean you get attacked! Like Smiler, he will move rapidly in random directions in order to stop touching walls.



Wicked Easter Bunny- He has the same mechanic as Bun-Bun, moving towards you on the x-axis and away from you on the y-axis. He is a bit faster than Bun-Bun, however, and does not go crazy when he hits a wall. He also does not leave eggs around the level, but he cannot be stunned by mousetraps.



Wicked Batwingz- He has the simplest mechanic out of every character in the game. He will stand in one place, turning around to watch the player wherever they are. He will never move from this place, and will kill you on contact.



Batwingz- She will move in one direction anticlockwise from whatever key the player is holding or has released.



Vulcangoat- She can tell whether you are above or below her, and she will move towards you vertically. However, she will never move horizontally until you hold down or release the left or right keys.



Lulu- He will move around, leaving bows as traps around the level. Stepping on one will alert him, and he will kill you. Other enemies can push the bows around.



Wicked Towelwich- He will follow the player around the level, like several other characters. However, if the Electricity is over 80% or the Oxygen is under 20%, an identical but harmless duplicate will appear alongside him.



Pork Chop- She will follow you around the level, but she will invert the controls when she appears on screen. If she exits the screen, the controls will return back to normal.



Orangu Tan- He will follow the player around, shaking the screen violently if he is on screen. The screen will stop shaking if he leaves the screen.



Wicked Vulcangoat- She will move in random directions. If she’s there, on top of the Electricity and Oxygen meters (if applicable), she will add a Magma meter. This will gradually increase, and clicking on her is the only way to make it go down. If the Magma meter reaches 100%, she can kill you on contact. If it is lower, she can’t hurt you.



Lizard’s Friend- He will move towards the player on the x-axis, but in the opposite direction on the y-axis. Getting too close to him will mean you get attacked! Like Smiler and Bun-Bun, he will move rapidly in random directions in order to stop touching walls.



Doughy Duck- She will move rapidly in random directions when the player holds down a key. She gets slower the more times the player dies to anyone.



Wicked Nykolas- He will follow you around, teleporting in your direction every once in a while. He cannot be stopped by Alice.



Haunted Poppytail- He will go away, but only if you use a certain new mechanic.



Haunted Bunny- She will go away, but only if you use a certain new mechanic.



Haunted Gremlin- She will go away, but only if you use a certain new mechanic.



Haunted Snarly- She will go away, but only if you use a certain new mechanic.



Haunted Hunter- He will go away, but only if you use a certain new mechanic.



Pink Poppy- He will follow you around, like many enemies. He is slower than the player, but will never stop chasing you.



Gremma- Acts like Wicked Gremlin Girl, but she is a bit slower. Like a few other characters, she will move rapidly in random directions to avoid touching walls.



Jack O' Lizard Hunter- He acts just like Lizard Hunter, but with one difference. As time passes, he will become more agitated, and his speed will increase by 0.5 every second. He cannot be slowed back down unless you get killed.



Poppy- He acts like Wicked Poppytail, but he is slower and will move in random directions rapidly to get away from a wall.



Masked Snarly- She is a super fast clone of Snarly Dog, who has the annoying ability to stun Alice temporarily.



Wicked Lizard Hunter- He acts just like Wicked Easter Bunny, but slightly slower: moving towards you on the x-axis and away from you on the y-axis. Unlike Wicked Easter Bunny, he can be stunned by mousetraps.



Phantom- He will never move from his starting location until he is activated. For him to “activate”, he must be hit by another enemy. He will then copy that enemy’s behaviour. It will not be announced when this happens, and your only clue as to whose behaviour he has copied is his sprite will flicker to a grayscaled version of that character every few seconds. Once he has copied a behaviour, he cannot copy that character’s behaviour a second time until the scene restarts.

As I stated above, I want to use this thread for feedback. The main thread is for me to talk about my ideas and what is being developed. As I am restarting development on this game, none of these mechanics have actually been programmed.

For those who are unfamiliar with the series, Alice is an ally who you can use to block characters from attacking you.

« Last Edit: September 06, 2018, 03:05:13 am by NickamonPoppytail »


RIP Pirate Wray
April 2002-September 2018

NickamonPoppytail

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RIP Pirate Wray
April 2002-September 2018

merrak

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It's hard to gauge an idea at such an early stage in development and so few details. How well these ideas play out will come down to how they're implemented and used, how they work together, that sort of thing.

My advice would be to not wait around for feedback on this. Go ahead and implement them and if you want feedback, give us a playable demo... ideally with a rough draft of the level designs the cast acts in.

NickamonPoppytail

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  • Posts: 1039
It's hard to gauge an idea at such an early stage in development and so few details. How well these ideas play out will come down to how they're implemented and used, how they work together, that sort of thing.

My advice would be to not wait around for feedback on this. Go ahead and implement them and if you want feedback, give us a playable demo... ideally with a rough draft of the level designs the cast acts in.

Still having issues with Windows sadly, so I’m not sure whether I’ll be able to. I still haven’t found a solution yet to that issue.

Also, remember the ghosts from A Game About Trimming Hedges? Their AI was meant to be how I thought some of these Pixeltail enemies would work.

Once I get everything working (eventually), I’ll start some programming. The only one whose behaviour is completely unchanged from their debut game is Doughy I think, and others like Poppytail, Gremlin and Beachtime are slightly modified versions of their original mechanics.

When everything's fixed, I'll probably start with someone simply e.g. Snarly Dog, Wicked Batwingz, Auto or Abe. I'll program characters like Phantom (because he has to be able to copy the behaviour of the other 51 enemies) and the five Haunted characters (part of new mechanic) towards the end due to complexity or new mechanics.

Has any solution been found to the Windows issue?

« Last Edit: September 04, 2018, 02:06:04 am by NickamonPoppytail »


RIP Pirate Wray
April 2002-September 2018

NickamonPoppytail

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News: FINALLY! THE PROBLEMS ARE FIXED! I saw another IT person who installed some sort of firmware update that fixed everything! I’ll continue PT5 work now, and start on that PXT demo!

I’ll post some more details in my Ask a Question thread in a while. I’m posting this on my phone at the moment and I’m on my way home.


RIP Pirate Wray
April 2002-September 2018

merrak

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I saw another IT person who installed some sort of firmware update that fixed everything! I’ll continue PT5 work now, and start on that PXT demo!

Good to know there's a solution.

NickamonPoppytail

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Started Wicked Batwingz yesterday. Not finished yet, despite having the “simplest mechanic”. I have a test scene with early versions of Poppytail, Easter Bunny, Pork Chop and Wicked Batwingz. None are finished, but I’m working on them.


RIP Pirate Wray
April 2002-September 2018