[SOLVED] On Stencyl 9987 the game wont launch

Guzzz

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It compiles and gives no errors, runs on Mac as Flash test, but on a device (iPhone7) it wont launch. Just black a screen. The same thing was when there was a bug with WiFi, but now it wont launch regardless of WiFi. It doesn't make any logs...

« Last Edit: September 19, 2018, 08:16:33 am by Guzzz »
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

Paid job for a programmer http://community.stencyl.com/index.php/topic,57304.0.html

HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

Justin

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  • Posts: 4064
Do you have the FPS monitor enabled? After your report, I tried testing with that and it crashed (working on fixing it now). Otherwise it seems to run fine for me.

For Live Support: Join our discord channel and ping me @justin.

Guzzz

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  • Posts: 403
No, I don’t  use FPS monitor.
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

Paid job for a programmer http://community.stencyl.com/index.php/topic,57304.0.html

HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

designpeg

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I have the same problem, I didn't save the log b4 I reinstalled the previous version I had, but the error said something like, 'lime unsigned" if that's a help

Guzzz

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  • Posts: 403
I tried to compile and test game on my device from previous Stencyl (9922) but it didn't help. I guess once new Stencyl compiled it did change something in Hex or else. I also tried to roll back all the changes in the game in case if I broke something but it didn't help either. I tried to remove some assets in case if an atlas became too big with no effect. iPhone  shows a splash screen for a half of a second and then black screen, no crashes, nothing. Like it's been switched off. 
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

Paid job for a programmer http://community.stencyl.com/index.php/topic,57304.0.html

HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

soereide

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  • Posts: 24
I have this problem as well. It gives me this error when running on mac (build 9987):
[My Game] Error : lime_application_create does not have signature oo

Justin

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  • Posts: 4064
Could you guys try b9989?

For Live Support: Join our discord channel and ping me @justin.

soereide

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  • Posts: 24
Could you guys try b9989?

I have the same problem on b9989 running on Mac. I did try to run it in Debug Mode, which gave me a few more lines in the logs:

[My Game] Called from lime._backend.native.NativeCFFI::boot lime/_backend/native/NativeCFFI.hx line 34
[My Game] Called from cpp.Prime::_loadPrime /Applications/Stencyl-full/plaf/haxe-std/std/cpp/Prime.hx line 42
[My Game] Error : lime_application_create does not have signature oo

Guzzz

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  • Posts: 403
Did work for me either. :(
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

Paid job for a programmer http://community.stencyl.com/index.php/topic,57304.0.html

HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

Justin

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  • Posts: 4064
Sorry about the mishap. The build didn't update correctly. Could you try the same build again now?

« Last Edit: September 18, 2018, 03:15:29 pm by Justin »

For Live Support: Join our discord channel and ping me @justin.


Guzzz

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  • Posts: 403
Finally! Works for me as well!
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

Paid job for a programmer http://community.stencyl.com/index.php/topic,57304.0.html

HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110