An idea I had

NerdinaNutshell

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  • Posts: 131
So after I tried (and mostly succeeded) to make a game that was accurate to NES limitations I thought “hey wouldn’t it be cool if I made a simple 3D  platformer based on N64 limitations (obviously not in Stencyl I’m most likely just going to follow a unity tutorial make a blocky character, enemies and bodda bing boda boom)” thoughts? Thanks
Plot Twist... I'm a ghost

JeffreyDriver

  • Posts: 1862
There is a 3D extension in development - http://community.stencyl.com/index.php/topic,52085.0.html - I'm sure you could  use it (when available) to build your game idea. No harm in starting in Stencyl and converting it when the extension is available.

Trying to limit yourself to certain constraints is a good idea and can actually teach you a lot. I very recently made a game where I tried to create a point n click in the simplest form possible  and it made me approach things in a completely different way.
Current Projects:
Retro Redux Compilation (NEW).
Retro Redux (untitled) (NEW).
I always appreciate useful feedback. Thank you.
www.jeffreydriver.co.uk

NerdinaNutshell

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  • Posts: 131
I think I’m going to stick with using Unity just because Stencyl is a 2D game engine
Plot Twist... I'm a ghost