Resuming Sound

elhennon

  • Posts: 13
Hello. I have different sound effects that are triggered when the player advances or has to restart the level. I want the sound on channel 0 to play throughout the game, and only pause when a level restarts or advances. When the player advances to level 2, the sound on channel 0 pauses, the sound on channel 1 plays, then the sound on channel 0 resumes. However, when the player has to restart level 1, the sound on channel 0 pauses but does not resume after the sound on channel 2 finishes playing. I am not sure why I cannot get it to resume and appreciate any help you can give me! Thank you.

colburt187

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  • Posts: 2270
try putting the resume sound on channel 0 above the set sound on channel 2 to true block.