Early procedural generation!

NerdinaNutshell

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  • Posts: 131
Recently I've been playing a rouge-like on my Switch. It got me thinking "wouldn't it be cool if someone did this in Stencyl." After a little thought and skimming over a haxe tutorial I've been able to pull it off... kinda. I am able to generate actors at random locations (It was pretty easy to be honest) and I am starting to create pathways (currently only horizontally and it sometimes doesn't work). Even though it really isn't much at this point I'm proud of myself for pulling it off. I included the stencyl file for it down bellow in case your curious as to how I did this and/or want to give me pointers on how to improve it. :D.
Screen shots:
Plot Twist... I'm a ghost

Bombini

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  • Posts: 1150
Good stuff!
The difficult part starts when you want the rooms to look nice and at logic to it.
Keep pushing! I am curious!

NerdinaNutshell

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  • Posts: 131
Recently I learned sequences and that’s coming in handy. The hard part is gonna be generating multiple paths and the y paths (that’ll bee real hard).
Plot Twist... I'm a ghost

NerdinaNutshell

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  • Posts: 131
I’m pretty sure I’ve got an idea of how to connect the rooms. Rather than connecting them with pathways I’m going to just connect them together. Yay me :D
Plot Twist... I'm a ghost