What's next for our iOS exporter? (In-App Purchases and more!)

Jon

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  • Posts: 17524
I think that if you use Adobe AIR to package the app up (using the Captive Runtime, meaning that the whole runtime is embedded in the .app), you can a full-screen game that's fully native, and persistent storage will happen in a more appropriate fashion. I'll have to read up on exactly what it does, but it should do things right.

If you've heard of the game Machinarium - it was atop the Mac App Store charts for a while (and the iOS ones too!). Although we plan to roll out our own fully native Mac app packager based on iStencyl, this route of using AIR could work nicely enough.

I'm not 100% sure about what the generated projector does in terms of how it stores its data. It might share it with the browser, or it might store it elsewhere.
If you use Adobe Air, will it require a separate plugin the user will have to download, or will it be integrated?

The captive runtime is the kind that bundles it all together into one package. No plugin.

Hectate

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"Pro" is iStencyl Pro. Which means the games made with it are destined for iPhones and iPads - none of which use cursors of any kind, since you touch the screen instead of mouse around on it.
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coleislazy

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In addition to what Hectate said, you can change the cursor. There are a number of behavior on StencylForge for changing the cursor. I recommend "set custom mouse cursor" by alexstup. It requires hard-coding a path to the cursor image, but it its the smoothest and fastest way of altering it.

PrunePlum Games

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"Pro" is iStencyl Pro. Which means the games made with it are destined for iPhones and iPads - none of which use cursors of any kind, since you touch the screen instead of mouse around on it.
...But for mac apps and windows apps, I would think you would need to subscribe to pro for that.

thegenericbanana

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"Pro" is iStencyl Pro. Which means the games made with it are destined for iPhones and iPads - none of which use cursors of any kind, since you touch the screen instead of mouse around on it.
...But for mac apps and windows apps, I would think you would need to subscribe to pro for that.
Pro has nothing to do with mac nor windows, only with the iPhone/iPod Touch.
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PrunePlum Games

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"Pro" is iStencyl Pro. Which means the games made with it are destined for iPhones and iPads - none of which use cursors of any kind, since you touch the screen instead of mouse around on it.
...But for mac apps and windows apps, I would think you would need to subscribe to pro for that.
Pro has nothing to do with mac nor windows, only with the iPhone/iPod Touch.
Stencylworks 2.0 will have Mac and Windows apps.

arnoldr

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Quote
Stencylworks 2.0 will have Mac and Windows apps.

I'm glad. This is good news for Mac users.
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meownoi

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This is great for all iOS dev :D

baihasancho

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Absolutely great, that is the thing.  :D I am still stuck with choosing a custom cursor though
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Stevetheipad

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This better be out with 3.0. :P