[Stencyl 3.5/4.0.x] Away3D Extension

mdotedot

  • Posts: 1551
Away3D Stencyl 3.5 Extension

For publication to:
  • Flash
  • HTML5
  • Android
  • iOS
  • Mac OSX
  • Windows
  • Linux

Download extension and examples : Away3D Extension
(Some of the examples are ports from demonstration/games made by LIBERADO; who gave permission to use them)


Documentation:

*** DISCLAIMER ***
Stencyl is a 2D Tool/Engine. Not everything you see done with 3D engines/tools is possible with this Extension.
******************

*** WARNING ***
The Library is not scale aware. Binding of Actors and Tiles is done on a 32px by 32px size. 3D Camera does not perfectly align Meshes with 2D objects.
You have to adjust to these yourself.
***************

Special Thanks to : Justin, LIBERADO, Merrak, SadiQ (alphabatic order)


 

« Last Edit: June 13, 2019, 10:46:16 pm by mdotedot »
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NerdinaNutshell

  • *
  • Posts: 170
Cool beans. I just wish there was a little more info on how to use it
Plot Twist... I'm a ghost


Jo3m

  • Posts: 22
Hello,

Error : invalid field:shadowMap

Stencyl 4.0.1

A solution ?

Thank you :)

mdotedot

  • Posts: 1551
More information!
I created a virtual machine specific for 4.0.1 (I'm on later versions) and installed the extension and ran the Away3D Demo.
All the shadow examples work in HTML5.

Give detailed step by step instructions how to reproduce this. What example did you test, what did you do, etcetera.
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Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Jo3m

  • Posts: 22
Ok ! It is Angry3d first person and launch for "windows"... (windows 10).

HTML5 is OK ! Don't run for windows ? Thank you very much.

mdotedot

  • Posts: 1551
When you deactivate the code '3D: name: MatFloor0 property shodowMap value [3d:getname[shadow1]] ' in the createFloor behavior (Angry3D) then the game will run on Windows.
Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.