A Foresty Game

Fayabella

  • Posts: 191
Oh, nice! That seems like it'll be useful. What do I input for the time stamp? The 'Elapsed Minutes' attribute at the time the actor is created?

Luyren

  • *
  • Posts: 1687
Oh, nice! That seems like it'll be useful. What do I input for the time stamp? The 'Elapsed Minutes' attribute at the time the actor is created?
You got it. You just have to store the "elapsed minutes" for the given event/actor, and how you do that depends on your game. Since the custom block returns the elapsed time in minutes, you'd have to setup your growth time in minutes.
Working.

Fayabella

  • Posts: 191
Alrighty. Thanks for that!

Fayabella

  • Posts: 191
Heya, I'm gonna be gone for about two weeks, so I'm not gonna be able to work on my game or post any updates. Just a head's up.